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kernel_explorer: Add info about ppu_thread::ack_suspend
The wording is bad but unless the emulation went downhill it shouldn't print on screen repeatedly.
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@ -607,7 +607,7 @@ void kernel_explorer::update()
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const ppu_thread_status status = lv2_obj::ppu_state(&ppu, false, false);
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add_leaf(find_node(root, additional_nodes::ppu_threads), qstr(fmt::format(u8"PPU 0x%07x: “%s”, PRIO: %d, Joiner: %s, Status: %s, State: %s, %s func: “%s”", id, *ppu.ppu_tname.load(), +ppu.prio, ppu.joiner.load(), status, ppu.state.load()
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, ppu.current_function ? "In" : "Last", func ? func : "")));
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, ppu.ack_suspend ? "After" : (ppu.current_function ? "In" : "Last"), func ? func : "")));
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}, idm::unlocked);
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lock_idm_lv2.reset();
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