mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-01-30 03:32:55 +00:00
d3d12: Lower memory storage
This commit is contained in:
parent
f12cb9b519
commit
906146d8f6
@ -66,7 +66,7 @@ void D3D12GSRender::ResourceStorage::Init(ID3D12Device *device)
|
||||
|
||||
// Texture
|
||||
D3D12_HEAP_DESC heapDescription = {};
|
||||
heapDescription.SizeInBytes = 1024 * 1024 * 512;
|
||||
heapDescription.SizeInBytes = 1024 * 1024 * 64;
|
||||
heapDescription.Properties.Type = D3D12_HEAP_TYPE_UPLOAD;
|
||||
heapDescription.Flags = D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS;
|
||||
check(device->CreateHeap(&heapDescription, IID_PPV_ARGS(&m_uploadTextureHeap)));
|
||||
|
Loading…
x
Reference in New Issue
Block a user