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https://github.com/RPCS3/rpcs3.git
synced 2024-12-26 12:17:32 +00:00
Remove g_thread_count
Unnecessary global which is bad to reason about. Possibly fix a but in SPRX loader.
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49e96b39dd
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@ -1653,9 +1653,6 @@ const bool s_exception_handler_set = []() -> bool
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#endif
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// TODO
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atomic_t<u32> g_thread_count(0);
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thread_local DECLARE(thread_ctrl::g_tls_this_thread) = nullptr;
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DECLARE(thread_ctrl::g_native_core_layout) { native_core_arrangement::undefined };
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@ -1683,8 +1680,6 @@ void thread_base::initialize(bool(*wait_cb)(const void*))
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return thread_ctrl::g_tls_this_thread->m_name.get();
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};
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++g_thread_count;
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#ifdef _MSC_VER
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struct THREADNAME_INFO
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{
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@ -1792,7 +1787,6 @@ void thread_base::finalize() noexcept
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{
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g_tls_log_prefix = []() -> std::string { return {}; };
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thread_ctrl::g_tls_this_thread = nullptr;
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--g_thread_count;
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}
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void thread_ctrl::_wait_for(u64 usec, bool alert /* true */)
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@ -54,8 +54,6 @@ bool g_use_rtm;
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std::string g_cfg_defaults;
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extern atomic_t<u32> g_thread_count;
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extern void ppu_load_exec(const ppu_exec_object&);
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extern void spu_load_exec(const spu_exec_object&);
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extern void ppu_initialize(const ppu_module&);
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@ -1148,6 +1146,8 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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g_progr = "Compiling PPU modules";
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atomic_t<u32> worker_count = 0;
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for (std::size_t i = 0; i < file_queue.size(); i++)
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{
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const auto& path = file_queue[i].first;
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@ -1169,16 +1169,19 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
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{
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if (auto prx = ppu_load_prx(obj, path))
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{
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while (g_thread_count >= max_threads + 2)
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worker_count++;
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while (worker_count > max_threads)
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{
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std::this_thread::sleep_for(10ms);
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}
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thread_queue.emplace("Worker " + std::to_string(thread_queue.size()), [_prx = std::move(prx)]
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thread_queue.emplace("Worker " + std::to_string(thread_queue.size()), [_prx = std::move(prx), &worker_count]
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{
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ppu_initialize(*_prx);
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ppu_unload_prx(*_prx);
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g_progr_fdone++;
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worker_count--;
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});
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continue;
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@ -1788,17 +1791,9 @@ void Emulator::Stop(bool restart)
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GetCallbacks().on_stop();
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cpu_thread::stop_all();
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while (g_thread_count)
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{
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std::this_thread::sleep_for(10ms);
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}
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LOG_NOTICE(GENERAL, "All threads stopped...");
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g_fxo->reset();
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lv2_obj::cleanup();
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idm::clear();
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g_fxo->reset();
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LOG_NOTICE(GENERAL, "Objects cleared...");
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