From 878a116c4a434d93c5fca0830c9a6a16b9ed75af Mon Sep 17 00:00:00 2001 From: vlj Date: Tue, 2 Jun 2015 18:35:04 +0200 Subject: [PATCH] Rebasing didn't went quite right...Fixes --- rpcs3/Emu/RSX/CgBinaryProgram.h | 2 +- rpcs3/Emu/RSX/D3D12/D3D12PipelineState.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/rpcs3/Emu/RSX/CgBinaryProgram.h b/rpcs3/Emu/RSX/CgBinaryProgram.h index 87bb3cedc5..a67354fb3a 100644 --- a/rpcs3/Emu/RSX/CgBinaryProgram.h +++ b/rpcs3/Emu/RSX/CgBinaryProgram.h @@ -332,7 +332,7 @@ public: else { - GLParamArray param_array; + ParamArray param_array; auto& vprog = GetCgRef(prog.program); m_arb_shader += "\n"; m_arb_shader += fmt::format("# binaryFormatRevision 0x%x\n", (u32)prog.binaryFormatRevision); diff --git a/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.h b/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.h index c264220385..854e095038 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.h +++ b/rpcs3/Emu/RSX/D3D12/D3D12PipelineState.h @@ -41,7 +41,7 @@ public: Shader() : bytecode(nullptr) {} ~Shader() {} - u32 Id; + u32 id; Microsoft::WRL::ComPtr bytecode; std::vector FragmentConstantOffsetCache; size_t m_textureCount;