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Fix GL stencil tracking
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@ -196,7 +196,7 @@ namespace gl
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void stencil_back_op(GLenum fail, GLenum zfail, GLenum zpass)
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{
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const u64 value = static_cast<u64>(fail) << 32 | static_cast<u64>(zfail) << 16 | static_cast<u64>(zpass);
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if (!test_and_set_property(STENCIL_FRONT_OP, value))
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if (!test_and_set_property(STENCIL_BACK_OP, value))
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{
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glStencilOpSeparate(GL_BACK, fail, zfail, zpass);
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}
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