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gl: Add support for 4444 typeless texture
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@ -1442,6 +1442,7 @@ namespace gl
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//Sized internal formats, see opengl spec document on glTexImage2D, table 3
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rgba8 = GL_RGBA8,
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r5g6b5 = GL_RGB565,
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rgba4 = GL_RGBA4,
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r8 = GL_R8,
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r16 = GL_R16,
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r32f = GL_R32F,
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@ -112,6 +112,8 @@ namespace gl
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return std::make_tuple(GL_RG, GL_UNSIGNED_SHORT, true);
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case texture::internal_format::rg16f:
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return std::make_tuple(GL_RG, GL_HALF_FLOAT, true);
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case texture::internal_format::rgba4:
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return std::make_tuple(GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, false);
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case texture::internal_format::rgba8:
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return std::make_tuple(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, false);
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case texture::internal_format::rgba16f:
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