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rsx/shaders: Fix MSAA coords wrapping when input is negative
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@ -34,7 +34,8 @@ vec2 texture2DMSCoord(const in vec2 coords, const in uint flags)
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return coords;
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}
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const vec2 wrapped_coords = mod(coords, vec2(1.0));
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const vec2 wrapped_coords_raw = mod(coords, vec2(1.0));
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const vec2 wrapped_coords = mod(wrapped_coords_raw + vec2(1.0), vec2(1.0));
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const bvec2 wrap_control_mask = bvec2(uvec2(flags) & uvec2(WRAP_S_MASK, WRAP_T_MASK));
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return _select(coords, wrapped_coords, wrap_control_mask);
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}
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