mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-02-06 00:40:11 +00:00
Fix Boot inconsistencies for Reloads
This commit is contained in:
parent
901fc87bca
commit
7abda27b46
@ -1223,7 +1223,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
|
||||
if (fs::rename(elf_dir + "/../../", hdd0_disc + elf_dir.substr(hdd0_game.size()) + "/../../", false))
|
||||
{
|
||||
sys_log.success("Disc game %s moved to special location /dev_hdd0/disc/", m_title_id);
|
||||
return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load();
|
||||
return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load(m_title_id, add_only, force_global_config);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1422,7 +1422,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
|
||||
{
|
||||
// Booting game update
|
||||
sys_log.success("Updates found at /dev_hdd0/game/%s/!", m_title_id);
|
||||
return m_path = hdd0_boot, Load();
|
||||
return m_path = hdd0_boot, Load(m_title_id, false, force_global_config);
|
||||
}
|
||||
|
||||
// Set title to actual disc title if necessary
|
||||
@ -1639,6 +1639,8 @@ void Emulator::Run(bool start_playtime)
|
||||
{
|
||||
if (!IsReady())
|
||||
{
|
||||
// Reload with global configuration.
|
||||
// TODO: Discuss if this should use the prior configuration instead.
|
||||
Load();
|
||||
|
||||
if (!IsReady())
|
||||
@ -1797,6 +1799,8 @@ void Emulator::Stop(bool restart)
|
||||
{
|
||||
if (restart)
|
||||
{
|
||||
// Reload with global configuration.
|
||||
// TODO: Discuss if this should use the prior configuration instead.
|
||||
return Load();
|
||||
}
|
||||
|
||||
@ -1841,6 +1845,8 @@ void Emulator::Stop(bool restart)
|
||||
|
||||
if (restart)
|
||||
{
|
||||
// Reload with global configuration.
|
||||
// TODO: Discuss if this should use the prior configuration instead.
|
||||
return Load();
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user