Fix Boot inconsistencies for Reloads

This commit is contained in:
Megamouse 2020-02-08 09:42:05 +01:00
parent 901fc87bca
commit 7abda27b46

View File

@ -1223,7 +1223,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
if (fs::rename(elf_dir + "/../../", hdd0_disc + elf_dir.substr(hdd0_game.size()) + "/../../", false))
{
sys_log.success("Disc game %s moved to special location /dev_hdd0/disc/", m_title_id);
return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load();
return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load(m_title_id, add_only, force_global_config);
}
else
{
@ -1422,7 +1422,7 @@ void Emulator::Load(const std::string& title_id, bool add_only, bool force_globa
{
// Booting game update
sys_log.success("Updates found at /dev_hdd0/game/%s/!", m_title_id);
return m_path = hdd0_boot, Load();
return m_path = hdd0_boot, Load(m_title_id, false, force_global_config);
}
// Set title to actual disc title if necessary
@ -1639,6 +1639,8 @@ void Emulator::Run(bool start_playtime)
{
if (!IsReady())
{
// Reload with global configuration.
// TODO: Discuss if this should use the prior configuration instead.
Load();
if (!IsReady())
@ -1797,6 +1799,8 @@ void Emulator::Stop(bool restart)
{
if (restart)
{
// Reload with global configuration.
// TODO: Discuss if this should use the prior configuration instead.
return Load();
}
@ -1841,6 +1845,8 @@ void Emulator::Stop(bool restart)
if (restart)
{
// Reload with global configuration.
// TODO: Discuss if this should use the prior configuration instead.
return Load();
}