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fixed problem of textures being disabled after every end command
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bff084c233
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@ -1427,11 +1427,6 @@ void RSXThread::End()
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//Emu.GetCallbackManager().m_exit_callback.Handle(0x0122, 0);
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}
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for(uint i=0; i<m_textures_count; ++i)
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{
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m_textures[i].m_enabled = false;
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}
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m_indexed_array.Reset();
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m_fragment_constants.Clear();
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m_transform_constants.Clear();
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@ -617,6 +617,11 @@ protected:
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m_clear_surface_mask = 0;
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m_begin_end = 0;
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for(uint i=0; i<m_textures_count; ++i)
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{
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m_textures[i].m_enabled = false;
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}
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}
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void Begin(u32 draw_mode);
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