fixed problem of textures being disabled after every end command

This commit is contained in:
elisha464 2014-02-01 14:54:55 +02:00
parent bff084c233
commit 79c2654a8c
2 changed files with 5 additions and 5 deletions

View File

@ -1427,11 +1427,6 @@ void RSXThread::End()
//Emu.GetCallbackManager().m_exit_callback.Handle(0x0122, 0);
}
for(uint i=0; i<m_textures_count; ++i)
{
m_textures[i].m_enabled = false;
}
m_indexed_array.Reset();
m_fragment_constants.Clear();
m_transform_constants.Clear();

View File

@ -617,6 +617,11 @@ protected:
m_clear_surface_mask = 0;
m_begin_end = 0;
for(uint i=0; i<m_textures_count; ++i)
{
m_textures[i].m_enabled = false;
}
}
void Begin(u32 draw_mode);