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Remove global thread counter (again)
Seems fine without it now.
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490f58ff3c
commit
799c3f9708
@ -1722,8 +1722,6 @@ DECLARE(thread_ctrl::g_native_core_layout) { native_core_arrangement::undefined
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void thread_base::start(native_entry entry)
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{
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thread_ctrl::g_thread_count++;
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#ifdef _WIN32
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m_thread = ::_beginthreadex(nullptr, 0, entry, this, CREATE_SUSPENDED, nullptr);
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verify("thread_ctrl::start" HERE), m_thread, ::ResumeThread(reinterpret_cast<HANDLE>(+m_thread)) != -1;
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@ -1871,7 +1869,6 @@ void thread_base::finalize() noexcept
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{
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g_tls_log_prefix = []() -> std::string { return {}; };
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thread_ctrl::g_tls_this_thread = nullptr;
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thread_ctrl::g_thread_count--;
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}
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void thread_ctrl::_wait_for(u64 usec, bool alert /* true */)
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@ -171,9 +171,6 @@ class thread_ctrl final
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// Target cpu core layout
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static atomic_t<native_core_arrangement> g_native_core_layout;
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// Global thread counter
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static inline atomic_t<u64> g_thread_count = 0;
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// Internal waiting function, may throw. Infinite value is -1.
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static void _wait_for(u64 usec, bool alert);
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@ -260,11 +257,6 @@ public:
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return g_tls_this_thread;
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}
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static u64 get_count()
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{
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return g_thread_count.load();
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}
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// Detect layout
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static void detect_cpu_layout();
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@ -1638,12 +1638,6 @@ void Emulator::Stop(bool restart)
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cpu_thread::stop_all();
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g_fxo->reset();
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while (u32 x = thread_ctrl::get_count())
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{
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sys_log.fatal("Waiting for %u threads...", x);
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std::this_thread::sleep_for(300ms);
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}
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sys_log.notice("All threads have been stopped.");
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lv2_obj::cleanup();
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