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Implement fs::isfile (#11447)
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bb65e6797f
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@ -1413,6 +1413,12 @@ fs::file::file(const std::string& path, bs_t<open_mode> mode)
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};
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m_file = std::make_unique<unix_file>(fd);
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if (mode & fs::isfile && !(mode & fs::write) && stat().is_directory)
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{
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m_file.reset();
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g_tls_error = error::isdir;
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}
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#endif
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}
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@ -32,6 +32,7 @@ namespace fs
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excl,
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lock,
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unread,
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isfile,
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__bitset_enum_max
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};
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@ -44,6 +45,7 @@ namespace fs
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constexpr auto excl = +open_mode::excl; // Failure if the file already exists (used with `create`)
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constexpr auto lock = +open_mode::lock; // Prevent opening the file more than once
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constexpr auto unread = +open_mode::unread; // Aggressively prevent reading the opened file (do not use)
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constexpr auto isfile = +open_mode::isfile; // Ensure valid fs::file handle is not of directory
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constexpr auto write_new = write + create + excl;
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constexpr auto rewrite = write + create + trunc;
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@ -27,9 +27,9 @@ namespace rsx
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{
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image_info::image_info(const char* filename)
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{
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fs::file f(filename);
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fs::file f(filename, fs::read + fs::isfile);
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if (!f || f.stat().is_directory)
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if (!f)
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{
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rsx_log.error("Image resource file `%s' could not be opened (%s)", filename, fs::g_tls_error);
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return;
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@ -931,7 +931,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
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break;
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}
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if (fs::file sfb_file{parent_dir + "/PS3_DISC.SFB"}; sfb_file && sfb_file.size() >= 4 && sfb_file.read<u32>() == ".SFB"_u32)
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if (fs::file sfb_file{parent_dir + "/PS3_DISC.SFB", fs::read + fs::isfile}; sfb_file && sfb_file.size() >= 4 && sfb_file.read<u32>() == ".SFB"_u32)
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{
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main_dir_name = std::string_view{search_dir}.substr(search_dir.find_last_of(fs::delim) + 1);
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