Implement fs::isfile (#11447)

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Eladash 2022-01-29 21:10:48 +02:00 committed by GitHub
parent bb65e6797f
commit 781b2b4548
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4 changed files with 11 additions and 3 deletions

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@ -1413,6 +1413,12 @@ fs::file::file(const std::string& path, bs_t<open_mode> mode)
};
m_file = std::make_unique<unix_file>(fd);
if (mode & fs::isfile && !(mode & fs::write) && stat().is_directory)
{
m_file.reset();
g_tls_error = error::isdir;
}
#endif
}

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@ -32,6 +32,7 @@ namespace fs
excl,
lock,
unread,
isfile,
__bitset_enum_max
};
@ -44,6 +45,7 @@ namespace fs
constexpr auto excl = +open_mode::excl; // Failure if the file already exists (used with `create`)
constexpr auto lock = +open_mode::lock; // Prevent opening the file more than once
constexpr auto unread = +open_mode::unread; // Aggressively prevent reading the opened file (do not use)
constexpr auto isfile = +open_mode::isfile; // Ensure valid fs::file handle is not of directory
constexpr auto write_new = write + create + excl;
constexpr auto rewrite = write + create + trunc;

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@ -27,9 +27,9 @@ namespace rsx
{
image_info::image_info(const char* filename)
{
fs::file f(filename);
fs::file f(filename, fs::read + fs::isfile);
if (!f || f.stat().is_directory)
if (!f)
{
rsx_log.error("Image resource file `%s' could not be opened (%s)", filename, fs::g_tls_error);
return;

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@ -931,7 +931,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
break;
}
if (fs::file sfb_file{parent_dir + "/PS3_DISC.SFB"}; sfb_file && sfb_file.size() >= 4 && sfb_file.read<u32>() == ".SFB"_u32)
if (fs::file sfb_file{parent_dir + "/PS3_DISC.SFB", fs::read + fs::isfile}; sfb_file && sfb_file.size() >= 4 && sfb_file.read<u32>() == ".SFB"_u32)
{
main_dir_name = std::string_view{search_dir}.substr(search_dir.find_last_of(fs::delim) + 1);