Merge pull request #361 from raven02/patch-4

RSX: asynchronous glReadPixels with PBO for writing color/depth buffers
This commit is contained in:
B1ackDaemon 2014-06-22 19:27:59 +03:00
commit 77e11d670a

View File

@ -17,6 +17,9 @@
gcmBuffer gcmBuffers[8]; gcmBuffer gcmBuffers[8];
GLuint g_flip_tex; GLuint g_flip_tex;
GLuint g_depth_tex; GLuint g_depth_tex;
GLuint g_color_pbo[4];
GLuint g_depth_pbo;
int last_width = 0, last_height = 0, last_depth_format = 0; int last_width = 0, last_height = 0, last_depth_format = 0;
@ -452,14 +455,21 @@ void GLGSRender::WriteDepthBuffer()
return; return;
} }
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, &Memory[address]); glBindBuffer(GL_PIXEL_PACK_BUFFER, g_depth_pbo);
checkForGlError("glReadPixels"); glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_DYNAMIC_READ);
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
checkForGlError("WriteDepthBuffer(): glReadPixels(GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE)");
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
memcpy(&Memory[address], packed, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glBindTexture(GL_TEXTURE_2D, g_depth_tex); glBindTexture(GL_TEXTURE_2D, g_depth_tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, RSXThread::m_buffer_width, RSXThread::m_buffer_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &Memory[address]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, RSXThread::m_buffer_width, RSXThread::m_buffer_height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &Memory[address]);
checkForGlError("glTexImage2D"); checkForGlError("glTexImage2D");
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]);
checkForGlError("glGetTexImage"); checkForGlError("glGetTexImage");
} }
void GLGSRender::WriteColourBufferA() void GLGSRender::WriteColourBufferA()
@ -480,9 +490,15 @@ void GLGSRender::WriteColourBufferA()
} }
glReadBuffer(GL_COLOR_ATTACHMENT0); glReadBuffer(GL_COLOR_ATTACHMENT0);
checkForGlError("glReadBuffer(GL_COLOR_ATTACHMENT0)"); checkForGlError("WriteColourBufferA(): glReadBuffer(GL_COLOR_ATTACHMENT0)");
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]); glBindBuffer(GL_PIXEL_PACK_BUFFER, g_color_pbo[0]);
checkForGlError("glReadPixels(GL_RGBA, GL_UNSIGNED_INT_8_8_8_8)"); glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
checkForGlError("WriteColourBufferA(): glReadPixels(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8)");
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
memcpy(&Memory[address], packed, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
} }
void GLGSRender::WriteColourBufferB() void GLGSRender::WriteColourBufferB()
@ -503,9 +519,16 @@ void GLGSRender::WriteColourBufferB()
} }
glReadBuffer(GL_COLOR_ATTACHMENT1); glReadBuffer(GL_COLOR_ATTACHMENT1);
checkForGlError("glReadBuffer(GL_COLOR_ATTACHMENT1)"); checkForGlError("WriteColourBufferB(): glReadBuffer(GL_COLOR_ATTACHMENT1)");
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]); glBindBuffer(GL_PIXEL_PACK_BUFFER, g_color_pbo[1]);
checkForGlError("glReadPixels(GL_RGBA, GL_UNSIGNED_INT_8_8_8_8)"); glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
checkForGlError("WriteColourBufferB(): glReadPixels(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8)");
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
memcpy(&Memory[address], packed, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
} }
void GLGSRender::WriteColourBufferC() void GLGSRender::WriteColourBufferC()
@ -526,9 +549,15 @@ void GLGSRender::WriteColourBufferC()
} }
glReadBuffer(GL_COLOR_ATTACHMENT2); glReadBuffer(GL_COLOR_ATTACHMENT2);
checkForGlError("glReadBuffer(GL_COLOR_ATTACHMENT2)"); checkForGlError("WriteColourBufferC(): glReadBuffer(GL_COLOR_ATTACHMENT2)");
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]); glBindBuffer(GL_PIXEL_PACK_BUFFER, g_color_pbo[2]);
checkForGlError("glReadPixels(GL_RGBA, GL_UNSIGNED_INT_8_8_8_8)"); glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
checkForGlError("WriteColourBufferC(): glReadPixels(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8)");
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
memcpy(&Memory[address], packed, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
} }
void GLGSRender::WriteColourBufferD() void GLGSRender::WriteColourBufferD()
@ -549,9 +578,16 @@ void GLGSRender::WriteColourBufferD()
} }
glReadBuffer(GL_COLOR_ATTACHMENT3); glReadBuffer(GL_COLOR_ATTACHMENT3);
checkForGlError("glReadBuffer(GL_COLOR_ATTACHMENT3)"); checkForGlError("WriteColourBufferD(): glReadBuffer(GL_COLOR_ATTACHMENT3)");
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, &Memory[address]); glBindBuffer(GL_PIXEL_PACK_BUFFER, g_color_pbo[3]);
checkForGlError("glReadPixels(GL_RGBA, GL_UNSIGNED_INT_8_8_8_8)"); glBufferData(GL_PIXEL_PACK_BUFFER, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4, 0, GL_STREAM_READ);
glReadPixels(0, 0, RSXThread::m_buffer_width, RSXThread::m_buffer_height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 0);
checkForGlError("WriteColourBufferD(): glReadPixels(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8)");
GLubyte *packed = (GLubyte *)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
memcpy(&Memory[address], packed, RSXThread::m_buffer_width * RSXThread::m_buffer_height * 4);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
} }
void GLGSRender::WriteColorBuffers() void GLGSRender::WriteColorBuffers()
@ -620,6 +656,8 @@ void GLGSRender::OnInitThread()
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
glGenTextures(1, &g_depth_tex); glGenTextures(1, &g_depth_tex);
glGenTextures(1, &g_flip_tex); glGenTextures(1, &g_flip_tex);
glGenBuffers(4, g_color_pbo);
glGenBuffers(1, &g_depth_pbo);
#ifdef _WIN32 #ifdef _WIN32
glSwapInterval(Ini.GSVSyncEnable.GetValue() ? 1 : 0); glSwapInterval(Ini.GSVSyncEnable.GetValue() ? 1 : 0);