Add CELL_GAMEUPDATE_RESULT_STATUS_* enum

This commit is contained in:
scribam 2018-01-11 22:14:21 +01:00 committed by Ani
parent aabf3c6695
commit 7753ac60b0
2 changed files with 24 additions and 13 deletions

View File

@ -266,35 +266,34 @@ error_code cellGameUpdateTerm()
return CELL_OK;
}
error_code cellGameUpdateCheckStartAsync(ppu_thread& ppu, vm::cptr<CellGameUpdateParam> param, vm::ptr<CellGameUpdateCallback> cb_func, vm::ptr<void> userdata)
error_code cellGameUpdateCheckStartAsync(vm::cptr<CellGameUpdateParam> param, vm::ptr<CellGameUpdateCallback> cb_func, vm::ptr<void> userdata)
{
cellNetCtl.todo("cellGameUpdateCheckStartAsync(param=*0x%x, cb_func=*0x%x, userdata=*0x%x)", param, cb_func, userdata);
sysutil_register_cb([=](ppu_thread& ppu) -> s32
{
cb_func(ppu, CELL_OK, CELL_OK, userdata);
cb_func(ppu, CELL_GAMEUPDATE_RESULT_STATUS_NO_UPDATE, CELL_OK, userdata);
return CELL_OK;
});
return CELL_OK;
}
error_code cellGameUpdateCheckFinishAsync(ppu_thread& ppu, vm::ptr<CellGameUpdateCallback> cb_func, vm::ptr<void> userdata)
error_code cellGameUpdateCheckFinishAsync(vm::ptr<CellGameUpdateCallback> cb_func, vm::ptr<void> userdata)
{
cellNetCtl.todo("cellGameUpdateCheckFinishAsync(cb_func=*0x%x, userdata=*0x%x)", cb_func, userdata);
const u32 PROCESSING_COMPLETE = 5;
sysutil_register_cb([=](ppu_thread& ppu) -> s32
{
cb_func(ppu, PROCESSING_COMPLETE, CELL_OK, userdata);
cb_func(ppu, CELL_GAMEUPDATE_RESULT_STATUS_FINISHED, CELL_OK, userdata);
return CELL_OK;
});
return CELL_OK;
}
error_code cellGameUpdateCheckStartWithoutDialogAsync(ppu_thread& ppu, vm::ptr<CellGameUpdateCallback> cb_func, vm::ptr<void> userdata)
error_code cellGameUpdateCheckStartWithoutDialogAsync(vm::ptr<CellGameUpdateCallback> cb_func, vm::ptr<void> userdata)
{
cellNetCtl.todo("cellGameUpdateCheckStartWithoutDialogAsync(cb_func=*0x%x, userdata=*0x%x)", cb_func, userdata);
sysutil_register_cb([=](ppu_thread& ppu) -> s32
{
cb_func(ppu, CELL_OK, CELL_OK, userdata);
cb_func(ppu, CELL_GAMEUPDATE_RESULT_STATUS_NO_UPDATE, CELL_OK, userdata);
return CELL_OK;
});
return CELL_OK;
@ -306,35 +305,35 @@ error_code cellGameUpdateCheckAbort()
return CELL_OK;
}
error_code cellGameUpdateCheckStartAsyncEx(ppu_thread& ppu, vm::cptr<CellGameUpdateParam> param, vm::ptr<CellGameUpdateCallbackEx> cb_func, vm::ptr<void> userdata)
error_code cellGameUpdateCheckStartAsyncEx(vm::cptr<CellGameUpdateParam> param, vm::ptr<CellGameUpdateCallbackEx> cb_func, vm::ptr<void> userdata)
{
cellNetCtl.todo("cellGameUpdateCheckStartAsyncEx(param=*0x%x, cb_func=*0x%x, userdata=*0x%x)", param, cb_func, userdata);
sysutil_register_cb([=](ppu_thread& ppu) -> s32
{
cb_func(ppu, vm::make_var(CellGameUpdateResult{ CELL_OK, CELL_OK, 0x0, 0x0}), userdata);
cb_func(ppu, vm::make_var(CellGameUpdateResult{ CELL_GAMEUPDATE_RESULT_STATUS_NO_UPDATE, CELL_OK, 0x0, 0x0}), userdata);
return CELL_OK;
});
return CELL_OK;
}
error_code cellGameUpdateCheckFinishAsyncEx(ppu_thread& ppu, vm::ptr<CellGameUpdateCallbackEx> cb_func, vm::ptr<void> userdata)
error_code cellGameUpdateCheckFinishAsyncEx(vm::ptr<CellGameUpdateCallbackEx> cb_func, vm::ptr<void> userdata)
{
cellNetCtl.todo("cellGameUpdateCheckFinishAsyncEx(cb_func=*0x%x, userdata=*0x%x)", cb_func, userdata);
const s32 PROCESSING_COMPLETE = 5;
sysutil_register_cb([=](ppu_thread& ppu) -> s32
{
cb_func(ppu, vm::make_var(CellGameUpdateResult{ PROCESSING_COMPLETE, CELL_OK, 0x0, 0x0}), userdata);
cb_func(ppu, vm::make_var(CellGameUpdateResult{ CELL_GAMEUPDATE_RESULT_STATUS_FINISHED, CELL_OK, 0x0, 0x0}), userdata);
return CELL_OK;
});
return CELL_OK;
}
error_code cellGameUpdateCheckStartWithoutDialogAsyncEx(ppu_thread& ppu, vm::ptr<CellGameUpdateCallbackEx> cb_func, vm::ptr<void> userdata)
error_code cellGameUpdateCheckStartWithoutDialogAsyncEx(vm::ptr<CellGameUpdateCallbackEx> cb_func, vm::ptr<void> userdata)
{
cellNetCtl.todo("cellGameUpdateCheckStartWithoutDialogAsyncEx(cb_func=*0x%x, userdata=*0x%x)", cb_func, userdata);
sysutil_register_cb([=](ppu_thread& ppu) -> s32
{
cb_func(ppu, vm::make_var(CellGameUpdateResult{ CELL_OK, CELL_OK, 0x0, 0x0}), userdata);
cb_func(ppu, vm::make_var(CellGameUpdateResult{ CELL_GAMEUPDATE_RESULT_STATUS_NO_UPDATE, CELL_OK, 0x0, 0x0}), userdata);
return CELL_OK;
});
return CELL_OK;

View File

@ -303,6 +303,18 @@ static const char* InfoCodeToName(s32 code)
}
}
enum
{
CELL_GAMEUPDATE_RESULT_STATUS_NO_UPDATE = 0,
CELL_GAMEUPDATE_RESULT_STATUS_UPDATE_FOUND = 1,
CELL_GAMEUPDATE_RESULT_STATUS_MAINTENANCE = 2,
CELL_GAMEUPDATE_RESULT_STATUS_ERROR = 3,
CELL_GAMEUPDATE_RESULT_STATUS_CANCELLED = 4,
CELL_GAMEUPDATE_RESULT_STATUS_FINISHED = 5,
CELL_GAMEUPDATE_RESULT_STATUS_ABORTED = 6,
CELL_GAMEUPDATE_RESULT_STATUS_SYSTEM_UPDATE_NEEDED = 7
};
struct CellGameUpdateResult
{
be_t<s32> status; // CellGameUpdateResultStatus