d3d12: Use stream to buffer to upload vertex constants

This commit is contained in:
vlj 2015-06-25 18:41:08 +02:00 committed by Vincent Lejeune
parent 2c802735bd
commit 73aeda1507

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@ -493,7 +493,7 @@ void D3D12GSRender::FillVertexShaderConstantsBuffer()
vertexConstants.second.z,
vertexConstants.second.w
};
memcpy((char*)constantsBufferMap + heapOffset + vertexConstants.first, data, 4 * sizeof(float));
streamToBuffer((char*)constantsBufferMap + heapOffset + vertexConstants.first, data, 4 * sizeof(float));
}
m_constantsData.m_heap->Unmap(0, &range);