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Replace gsl::span’s implementation with tcbrindle’s
This implementation optimises correctly on all relevant compilers, unlike GSL’s which gave extremely slow code on any compiler other than MSVC. Supersedes #6948.
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@ -1,10 +0,0 @@
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#pragma once
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#define GSL_THROW_ON_CONTRACT_VIOLATION
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#pragma push_macro("new")
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#undef new
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#include <gsl/gsl>
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#pragma pop_macro("new")
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#undef Expects
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#undef Ensures
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@ -2,7 +2,9 @@
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#include <vector>
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#include "Utilities/GSL.h"
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#define TCB_SPAN_NAMESPACE_NAME gsl
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#include <tcb/span.hpp>
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#include "../gcm_enums.h"
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/**
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@ -3,7 +3,9 @@
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#include "Emu/RSX/RSXFragmentProgram.h"
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#include "Emu/RSX/RSXVertexProgram.h"
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#include "Utilities/GSL.h"
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#define TCB_SPAN_NAMESPACE_NAME gsl
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#include <tcb/span.hpp>
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#include "Utilities/hash.h"
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#include "Utilities/mutex.h"
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#include "Utilities/Log.h"
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@ -520,7 +522,7 @@ public:
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return 0;
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}
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void fill_fragment_constants_buffer(gsl::span<f32, gsl::dynamic_range> dst_buffer, const RSXFragmentProgram &fragment_program, bool sanitize = false) const
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void fill_fragment_constants_buffer(gsl::span<f32> dst_buffer, const RSXFragmentProgram &fragment_program, bool sanitize = false) const
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{
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const auto I = m_fragment_shader_cache.find(fragment_program);
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if (I == m_fragment_shader_cache.end())
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@ -3,7 +3,9 @@
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#include "../RSXTexture.h"
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#include <vector>
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#include "Utilities/GSL.h"
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#define TCB_SPAN_NAMESPACE_NAME gsl
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#include <tcb/span.hpp>
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namespace rsx
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{
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@ -1,6 +1,8 @@
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#pragma once
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#include "Utilities/GSL.h"
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#define TCB_SPAN_NAMESPACE_NAME gsl
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#include <tcb/span.hpp>
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#include "Emu/Memory/vm.h"
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#include "surface_utils.h"
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#include "../GCM.h"
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@ -15,7 +15,9 @@
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#include "Emu/Cell/lv2/sys_event.h"
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#include "Emu/Cell/Modules/cellGcmSys.h"
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#include "Utilities/GSL.h"
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#define TCB_SPAN_NAMESPACE_NAME gsl
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#include <tcb/span.hpp>
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#include "Utilities/StrUtil.h"
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#include <cereal/archives/binary.hpp>
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@ -8,8 +8,6 @@
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#include "Emu/RSX/GSRender.h"
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#include "Emu/RSX/GCM.h"
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#include "Utilities/GSL.h"
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#include "memory_viewer_panel.h"
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#include "table_item_delegate.h"
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#include "gui_settings.h"
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