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Emu/overlays: fix background picture path
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parent
090c71aa7c
commit
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@ -49,16 +49,12 @@ namespace rsx
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if (use_custom_background)
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{
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auto icon_path = Emu.GetSfoDir() + "/PIC1.PNG";
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if (!fs::exists(icon_path))
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{
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// Fallback path
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icon_path = Emu.GetSfoDir() + "/ICON0.PNG";
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}
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const auto picture_path = Emu.GetBackgroundPicturePath();
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if (fs::exists(icon_path))
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if (fs::exists(picture_path))
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{
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background_image = std::make_unique<image_info>(icon_path.c_str());
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background_image = std::make_unique<image_info>(picture_path.c_str());
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if (background_image->data)
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{
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f32 color = (100 - g_cfg.video.shader_preloading_dialog.darkening_strength) / 100.f;
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@ -492,6 +492,41 @@ const bool Emulator::SetUsr(const std::string& user)
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return true;
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}
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const std::string Emulator::GetBackgroundPicturePath() const
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{
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std::string path = m_sfo_dir + "/PIC1.PNG";
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if (!fs::exists(path))
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{
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const std::string disc_dir = vfs::get("/dev_bdvd/PS3_GAME");
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if (disc_dir.empty())
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{
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// Fallback to ICON0.PNG
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path = m_sfo_dir + "/ICON0.PNG";
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}
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else
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{
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// Fallback to PIC1.PNG in disc dir
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path = disc_dir + "/PIC1.PNG";
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if (!fs::exists(path))
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{
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// Fallback to ICON0.PNG in update dir
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path = m_sfo_dir + "/ICON0.PNG";
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if (!fs::exists(path))
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{
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// Fallback to ICON0.PNG in disc dir
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path = disc_dir + "/ICON0.PNG";
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}
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}
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}
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}
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return path;
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}
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std::string Emulator::PPUCache() const
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{
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const auto _main = fxm::check_unlocked<ppu_module>();
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@ -328,6 +328,8 @@ public:
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const bool SetUsr(const std::string& user);
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const std::string GetBackgroundPicturePath() const;
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u64 GetPauseTime()
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{
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return m_pause_amend_time;
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