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Disable LimitCacheSize option in custom configs
It doesn't make sense on a per game basis and is used before loading them anyway
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parent
89942ed92a
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714eb6dcc5
@ -877,7 +877,10 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
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m_emu_settings->EnhanceCheckBox(ui->enableCacheClearing, emu_settings_type::LimitCacheSize);
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SubscribeTooltip(ui->gb_DiskCacheClearing, tooltips.settings.limit_cache_size);
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connect(ui->enableCacheClearing, &QCheckBox::stateChanged, ui->maximumCacheSize, &QSlider::setEnabled);
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if (game)
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ui->gb_DiskCacheClearing->setDisabled(true);
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else
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connect(ui->enableCacheClearing, &QCheckBox::stateChanged, ui->maximumCacheSize, &QSlider::setEnabled);
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// Date Time Edit Box
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m_emu_settings->EnhanceDateTimeEdit(ui->console_time_edit, emu_settings_type::ConsoleTimeOffset, tr("dd MMM yyyy HH:mm"), true, true, 15000);
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@ -196,7 +196,7 @@ public:
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const QString keyboard_type = tr("Sets the used keyboard layout.\nCurrently only US, Japanese and German layouts are fully supported at this moment.");
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const QString enter_button_assignment = tr("The button used for enter/accept/confirm in system dialogs.\nChange this to use the Circle button instead, which is the default configuration on Japanese systems and in many Japanese games.\nIn these cases having the cross button assigned can often lead to confusion.");
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const QString enable_host_root = tr("Required for some Homebrew.\nIf unsure, don't use this option.");
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const QString limit_cache_size = tr("Automatically removes older files from disk cache on boot if it grows larger than the specified value.\nGames can use the cache folder to temporarily store data outside of system memory. It is not used for long-term storage.");
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const QString limit_cache_size = tr("Automatically removes older files from disk cache on boot if it grows larger than the specified value.\nGames can use the cache folder to temporarily store data outside of system memory. It is not used for long-term storage.\n\nThis setting is only available in the global configuration.");
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const QString console_time_offset = tr("Sets the time to be used within the console. This will be applied as an offset that tracks wall clock time.\nCan be reset to current wallclock time by clicking \"Set to Now\".");
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} settings;
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