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Fix vertex program decompile function
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@ -601,7 +601,8 @@ void GLVertexProgram::Wait()
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void GLVertexProgram::Decompile(RSXVertexProgram& prog)
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{
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GLVertexDecompilerThread(prog.data, shader, parr);
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GLVertexDecompilerThread decompiler(prog.data, shader, parr);
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decompiler.Task();
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}
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void GLVertexProgram::DecompileAsync(RSXVertexProgram& prog)
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