vulkan: Reset command buffer after framebuffer flushing.

Fix a (false positive ?) layer error report about comand being called
before vkBeginCommandBuffer has been called.
This commit is contained in:
Vincent Lejeune 2016-03-29 23:03:54 +02:00
parent f86c079acf
commit 70903d46e6

View File

@ -1174,10 +1174,6 @@ void VKGSRender::flip(int buffer)
present.pImageIndices = &m_current_present_image;
CHECK_RESULT(m_swap_chain->queuePresentKHR(m_swap_chain->get_present_queue(), &present));
CHECK_RESULT(vkResetFences(*m_device, 1, &m_submit_fence));
CHECK_RESULT(vkResetCommandPool(*m_device, m_command_buffer_pool, 0));
open_command_buffer();
m_uniform_buffer_ring_info.m_get_pos = m_uniform_buffer_ring_info.get_current_put_pos_minus_one();
m_index_buffer_ring_info.m_get_pos = m_index_buffer_ring_info.get_current_put_pos_minus_one();
m_attrib_ring_info.m_get_pos = m_attrib_ring_info.get_current_put_pos_minus_one();
@ -1193,6 +1189,9 @@ void VKGSRender::flip(int buffer)
m_framebuffer_to_clean.clear();
vkResetDescriptorPool(*m_device, descriptor_pool, 0);
CHECK_RESULT(vkResetFences(*m_device, 1, &m_submit_fence));
CHECK_RESULT(vkResetCommandPool(*m_device, m_command_buffer_pool, 0));
open_command_buffer();
m_draw_calls = 0;
m_frame->flip(m_context);