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Qt/Input: use 1-n in the GUI instead of 1-(n-1)
I didn't look into evdev
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@ -262,7 +262,7 @@ std::shared_ptr<ds4_pad_handler::DS4Device> ds4_pad_handler::GetDevice(const std
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std::string pad_serial = padId.substr(pos + 9);
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std::shared_ptr<DS4Device> device = nullptr;
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int i = 0;
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int i = 1; // Controllers 1-n in GUI
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for (auto& cur_control : controllers)
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{
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if (pad_serial == std::to_string(i++) || pad_serial == cur_control.first)
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@ -770,7 +770,7 @@ std::vector<std::string> ds4_pad_handler::ListDevices()
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if (!Init())
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return ds4_pads_list;
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for (size_t i = 0; i < controllers.size(); ++i)
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for (size_t i = 1; i <= controllers.size(); ++i) // Controllers 1-n in GUI
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{
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ds4_pads_list.emplace_back(m_name_string + std::to_string(i));
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}
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@ -579,7 +579,7 @@ bool mm_joystick_handler::GetMMJOYDevice(int index, MMJOYDevice* dev)
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LOG_NOTICE(GENERAL, "Joystick nr.%d found. Driver: %s", index, drv);
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dev->device_id = index;
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dev->device_name = m_name_string + std::to_string(index);
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dev->device_name = m_name_string + std::to_string(index + 1); // Controllers 1-n in GUI
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dev->device_info = js_info;
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dev->device_caps = js_caps;
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@ -795,7 +795,7 @@ void pad_settings_dialog::ChangeInputType()
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case pad_handler::xinput:
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{
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const QString name_string = qstr(m_handler->name_string());
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for (int i = 0; i < m_handler->max_devices(); i++)
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for (int i = 1; i <= m_handler->max_devices(); i++) // Controllers 1-n in GUI
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{
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ui->chooseDevice->addItem(name_string + QString::number(i), i);
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}
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@ -197,7 +197,7 @@ int xinput_pad_handler::GetDeviceNumber(const std::string& padId)
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if (pos == std::string::npos)
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return -1;
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int device_number = std::stoul(padId.substr(pos + 12));
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int device_number = std::stoul(padId.substr(pos + 12)) - 1; // Controllers 1-n in GUI
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if (device_number >= XUSER_MAX_COUNT)
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return -1;
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@ -455,7 +455,7 @@ std::vector<std::string> xinput_pad_handler::ListDevices()
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XINPUT_STATE state;
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DWORD result = (*xinputGetState)(i, &state);
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if (result == ERROR_SUCCESS)
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xinput_pads_list.push_back(m_name_string + std::to_string(i));
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xinput_pads_list.push_back(m_name_string + std::to_string(i + 1)); // Controllers 1-n in GUI
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}
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return xinput_pads_list;
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}
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