cellSaveData: Add autosave indicator (#15720)

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NicknineTheEagle 2024-11-04 23:53:34 +03:00 committed by GitHub
parent bcf581dc82
commit 6d766ccbb5
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GPG Key ID: B5690EEEBB952194
12 changed files with 151 additions and 33 deletions

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@ -10,6 +10,8 @@
#include "Emu/Cell/PPUModule.h" #include "Emu/Cell/PPUModule.h"
#include "Emu/Cell/Modules/cellSysutil.h" #include "Emu/Cell/Modules/cellSysutil.h"
#include "Emu/Cell/Modules/cellUserInfo.h" #include "Emu/Cell/Modules/cellUserInfo.h"
#include "Emu/RSX/Overlays/overlay_message.h"
#include "Emu/system_config.h"
#include "cellSaveData.h" #include "cellSaveData.h"
#include "cellMsgDialog.h" #include "cellMsgDialog.h"
@ -1750,6 +1752,50 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
fileGet->excSize = 0; fileGet->excSize = 0;
// show indicator for automatic save or auto load interactions if the game requests it (statSet->indicator)
const bool show_auto_indicator = operation <= SAVEDATA_OP_LIST_AUTO_LOAD && statSet && statSet->indicator && g_cfg.misc.show_autosave_autoload_hint;
if (show_auto_indicator)
{
auto msg_text = localized_string_id::INVALID;
if (operation == SAVEDATA_OP_AUTO_SAVE || operation == SAVEDATA_OP_LIST_AUTO_SAVE)
{
msg_text = localized_string_id::CELL_SAVEDATA_AUTOSAVE;
}
else if (operation == SAVEDATA_OP_AUTO_LOAD || operation == SAVEDATA_OP_LIST_AUTO_LOAD)
{
msg_text = localized_string_id::CELL_SAVEDATA_AUTOLOAD;
}
auto msg_location = rsx::overlays::message_pin_location::top_left;
switch (statSet->indicator->dispPosition & 0x0F)
{
case CELL_SAVEDATA_INDICATORPOS_LOWER_RIGHT:
msg_location = rsx::overlays::message_pin_location::bottom_right;
break;
case CELL_SAVEDATA_INDICATORPOS_LOWER_LEFT:
msg_location = rsx::overlays::message_pin_location::bottom_left;
break;
case CELL_SAVEDATA_INDICATORPOS_UPPER_RIGHT:
msg_location = rsx::overlays::message_pin_location::top_right;
break;
case CELL_SAVEDATA_INDICATORPOS_UPPER_LEFT:
case CELL_SAVEDATA_INDICATORPOS_CENTER:
default:
msg_location = rsx::overlays::message_pin_location::top_left;
break;
}
// TODO: Blinking variants
// RPCS3 saves basically instantaneously so there's not much point in showing auto indicator
// WHILE saving is in progress. Instead we show the indicator for 3 seconds to let the user
// know when the game autosaves.
rsx::overlays::queue_message(msg_text, 3'000'000, {}, msg_location);
}
error_code savedata_result = CELL_OK; error_code savedata_result = CELL_OK;
u64 delay_save_until = 0; u64 delay_save_until = 0;
@ -2098,6 +2144,11 @@ static NEVER_INLINE error_code savedata_op(ppu_thread& ppu, u32 operation, u32 v
fs::remove_all(old_path); fs::remove_all(old_path);
} }
if (show_auto_indicator)
{
// auto indicator should be hidden here if save/load throttling is added
}
if (savedata_result + 0u == CELL_SAVEDATA_ERROR_CBRESULT) if (savedata_result + 0u == CELL_SAVEDATA_ERROR_CBRESULT)
{ {
return display_callback_result_error_message(ppu, *result, errDialog); return display_callback_result_error_message(ppu, *result, errDialog);

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@ -97,6 +97,7 @@ namespace rsx
add_checkbox(&g_cfg.misc.show_rpcn_popups, "Show RPCN Popups"); add_checkbox(&g_cfg.misc.show_rpcn_popups, "Show RPCN Popups");
add_checkbox(&g_cfg.misc.show_shader_compilation_hint, "Show Shader Compilation Hint"); add_checkbox(&g_cfg.misc.show_shader_compilation_hint, "Show Shader Compilation Hint");
add_checkbox(&g_cfg.misc.show_ppu_compilation_hint, "Show PPU Compilation Hint"); add_checkbox(&g_cfg.misc.show_ppu_compilation_hint, "Show PPU Compilation Hint");
add_checkbox(&g_cfg.misc.show_autosave_autoload_hint, "Show Autosave/Autoload Hint");
apply_layout(); apply_layout();
} }

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@ -22,7 +22,7 @@ namespace rsx
localized_string_id::RSX_OVERLAYS_COMPILING_SHADERS, localized_string_id::RSX_OVERLAYS_COMPILING_SHADERS,
5'000'000, 5'000'000,
{}, {},
message_pin_location::bottom, message_pin_location::bottom_left,
s_shader_loading_icon24, s_shader_loading_icon24,
true); true);
} }
@ -41,7 +41,7 @@ namespace rsx
localized_string_id::RSX_OVERLAYS_COMPILING_PPU_MODULES, localized_string_id::RSX_OVERLAYS_COMPILING_PPU_MODULES,
20'000'000, 20'000'000,
refs, refs,
message_pin_location::bottom, message_pin_location::bottom_left,
s_ppu_loading_icon24, s_ppu_loading_icon24,
true); true);

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@ -117,12 +117,12 @@ namespace rsx
return compiled_resources; return compiled_resources;
} }
void message_item::update(usz index, u64 timestamp_us, s16 y_offset) void message_item::update(usz index, u64 timestamp_us, s16 x_offset, s16 y_offset)
{ {
if (m_cur_pos != index) if (m_cur_pos != index)
{ {
m_cur_pos = index; m_cur_pos = index;
set_pos(10, y_offset); set_pos(x_offset, y_offset);
} }
if (!m_processed) if (!m_processed)
@ -197,19 +197,30 @@ namespace rsx
// Render reversed list. Oldest entries are furthest from the border // Render reversed list. Oldest entries are furthest from the border
constexpr u16 spacing = 4; constexpr u16 spacing = 4;
s16 x_offset = 10;
s16 y_offset = 8; s16 y_offset = 8;
usz index = 0; usz index = 0;
for (auto it = vis_set.rbegin(); it != vis_set.rend(); ++it, ++index) for (auto it = vis_set.rbegin(); it != vis_set.rend(); ++it, ++index)
{ {
if (origin == message_pin_location::top) [[ likely ]] switch (origin)
{ {
it->update(index, cur_time, y_offset); case message_pin_location::bottom_right:
y_offset += (spacing + it->h); y_offset += (spacing + it->h);
} it->update(index, cur_time, virtual_width - x_offset - it->w, virtual_height - y_offset);
else break;
{ case message_pin_location::bottom_left:
y_offset += (spacing + it->h); y_offset += (spacing + it->h);
it->update(index, cur_time, virtual_height - y_offset); it->update(index, cur_time, x_offset, virtual_height - y_offset);
break;
case message_pin_location::top_right:
it->update(index, cur_time, virtual_width - x_offset - it->w, y_offset);
y_offset += (spacing + it->h);
break;
case message_pin_location::top_left:
it->update(index, cur_time, x_offset, y_offset);
y_offset += (spacing + it->h);
break;
} }
} }
} }
@ -223,10 +234,13 @@ namespace rsx
std::lock_guard lock(m_mutex_queue); std::lock_guard lock(m_mutex_queue);
update_queue(m_visible_items_top, m_ready_queue_top, message_pin_location::top); update_queue(m_visible_items_bottom_right, m_ready_queue_bottom_right, message_pin_location::bottom_right);
update_queue(m_visible_items_bottom, m_ready_queue_bottom, message_pin_location::bottom); update_queue(m_visible_items_bottom_left, m_ready_queue_bottom_left, message_pin_location::bottom_left);
update_queue(m_visible_items_top_right, m_ready_queue_top_right, message_pin_location::top_right);
update_queue(m_visible_items_top_left, m_ready_queue_top_left, message_pin_location::top_left);
visible = !m_visible_items_top.empty() || !m_visible_items_bottom.empty(); visible = !m_visible_items_bottom_right.empty() || !m_visible_items_bottom_left.empty() ||
!m_visible_items_top_right.empty() || !m_visible_items_top_left.empty();
} }
compiled_resource message::get_compiled() compiled_resource message::get_compiled()
@ -240,12 +254,22 @@ namespace rsx
compiled_resource cr{}; compiled_resource cr{};
for (auto& item : m_visible_items_top) for (auto& item : m_visible_items_bottom_right)
{ {
cr.add(item.get_compiled()); cr.add(item.get_compiled());
} }
for (auto& item : m_visible_items_bottom) for (auto& item : m_visible_items_bottom_left)
{
cr.add(item.get_compiled());
}
for (auto& item : m_visible_items_top_right)
{
cr.add(item.get_compiled());
}
for (auto& item : m_visible_items_top_left)
{ {
cr.add(item.get_compiled()); cr.add(item.get_compiled());
} }
@ -283,10 +307,14 @@ namespace rsx
switch (location) switch (location)
{ {
case message_pin_location::top: case message_pin_location::bottom_right:
return check_list(m_ready_queue_top) || check_list(m_visible_items_top); return check_list(m_ready_queue_bottom_right) || check_list(m_visible_items_bottom_right);
case message_pin_location::bottom: case message_pin_location::bottom_left:
return check_list(m_ready_queue_bottom) || check_list(m_visible_items_bottom); return check_list(m_ready_queue_bottom_left) || check_list(m_visible_items_bottom_left);
case message_pin_location::top_right:
return check_list(m_ready_queue_top_right) || check_list(m_visible_items_top_right);
case message_pin_location::top_left:
return check_list(m_ready_queue_top_left) || check_list(m_visible_items_top_left);
} }
return false; return false;

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@ -11,8 +11,10 @@ namespace rsx
{ {
enum class message_pin_location enum class message_pin_location
{ {
top, bottom_right,
bottom bottom_left,
top_right,
top_left
}; };
class message_item : public rounded_rect class message_item : public rounded_rect
@ -20,7 +22,7 @@ namespace rsx
public: public:
template <typename T> template <typename T>
message_item(T msg_id, u64 expiration, std::shared_ptr<atomic_t<u32>> refs, std::shared_ptr<overlay_element> icon = {}); message_item(T msg_id, u64 expiration, std::shared_ptr<atomic_t<u32>> refs, std::shared_ptr<overlay_element> icon = {});
void update(usz index, u64 timestamp_us, s16 y_offset); void update(usz index, u64 timestamp_us, s16 x_offset, s16 y_offset);
void set_pos(s16 _x, s16 _y) override; void set_pos(s16 _x, s16 _y) override;
void reset_expiration(); void reset_expiration();
@ -55,15 +57,29 @@ namespace rsx
T msg_id, T msg_id,
u64 expiration, u64 expiration,
std::shared_ptr<atomic_t<u32>> refs, std::shared_ptr<atomic_t<u32>> refs,
message_pin_location location = message_pin_location::top, message_pin_location location = message_pin_location::top_left,
std::shared_ptr<overlay_element> icon = {}, std::shared_ptr<overlay_element> icon = {},
bool allow_refresh = false) bool allow_refresh = false)
{ {
std::lock_guard lock(m_mutex_queue); std::lock_guard lock(m_mutex_queue);
auto& queue = location == message_pin_location::top auto* queue = &m_ready_queue_top_left;
? m_ready_queue_top
: m_ready_queue_bottom; switch (location)
{
case message_pin_location::bottom_right:
queue = &m_ready_queue_bottom_right;
break;
case message_pin_location::bottom_left:
queue = &m_ready_queue_bottom_left;
break;
case message_pin_location::top_right:
queue = &m_ready_queue_top_right;
break;
case message_pin_location::top_left:
queue = &m_ready_queue_top_left;
break;
}
if constexpr (std::is_same_v<T, std::initializer_list<localized_string_id>>) if constexpr (std::is_same_v<T, std::initializer_list<localized_string_id>>)
{ {
@ -71,13 +87,13 @@ namespace rsx
{ {
if (!message_exists(location, id, allow_refresh)) if (!message_exists(location, id, allow_refresh))
{ {
queue.emplace_back(id, expiration, refs, icon); queue->emplace_back(id, expiration, refs, icon);
} }
} }
} }
else if (!message_exists(location, msg_id, allow_refresh)) else if (!message_exists(location, msg_id, allow_refresh))
{ {
queue.emplace_back(msg_id, expiration, std::move(refs), icon); queue->emplace_back(msg_id, expiration, std::move(refs), icon);
} }
visible = true; visible = true;
@ -89,12 +105,16 @@ namespace rsx
shared_mutex m_mutex_queue; shared_mutex m_mutex_queue;
// Top and bottom enqueued sets // Top and bottom enqueued sets
std::deque<message_item> m_ready_queue_top; std::deque<message_item> m_ready_queue_bottom_right;
std::deque<message_item> m_ready_queue_bottom; std::deque<message_item> m_ready_queue_bottom_left;
std::deque<message_item> m_ready_queue_top_right;
std::deque<message_item> m_ready_queue_top_left;
// Top and bottom visible sets // Top and bottom visible sets
std::deque<message_item> m_visible_items_top; std::deque<message_item> m_visible_items_bottom_right;
std::deque<message_item> m_visible_items_bottom; std::deque<message_item> m_visible_items_bottom_left;
std::deque<message_item> m_visible_items_top_right;
std::deque<message_item> m_visible_items_top_left;
void update_queue(std::deque<message_item>& vis_set, std::deque<message_item>& ready_set, message_pin_location origin); void update_queue(std::deque<message_item>& vis_set, std::deque<message_item>& ready_set, message_pin_location origin);
@ -109,7 +129,7 @@ namespace rsx
T msg_id, T msg_id,
u64 expiration = 5'000'000, u64 expiration = 5'000'000,
std::shared_ptr<atomic_t<u32>> refs = {}, std::shared_ptr<atomic_t<u32>> refs = {},
message_pin_location location = message_pin_location::top, message_pin_location location = message_pin_location::top_left,
std::shared_ptr<overlay_element> icon = {}, std::shared_ptr<overlay_element> icon = {},
bool allow_refresh = false) bool allow_refresh = false)
{ {

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@ -138,6 +138,8 @@ enum class localized_string_id
CELL_SAVEDATA_SAVE, CELL_SAVEDATA_SAVE,
CELL_SAVEDATA_LOAD, CELL_SAVEDATA_LOAD,
CELL_SAVEDATA_OVERWRITE, CELL_SAVEDATA_OVERWRITE,
CELL_SAVEDATA_AUTOSAVE,
CELL_SAVEDATA_AUTOLOAD,
CELL_CROSS_CONTROLLER_MSG, CELL_CROSS_CONTROLLER_MSG,
CELL_CROSS_CONTROLLER_FW_MSG, CELL_CROSS_CONTROLLER_FW_MSG,

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@ -345,6 +345,7 @@ struct cfg_root : cfg::node
cfg::_bool show_pressure_intensity_toggle_hint{ this, "Show pressure intensity toggle hint", true, true }; cfg::_bool show_pressure_intensity_toggle_hint{ this, "Show pressure intensity toggle hint", true, true };
cfg::_bool show_analog_limiter_toggle_hint{ this, "Show analog limiter toggle hint", true, true }; cfg::_bool show_analog_limiter_toggle_hint{ this, "Show analog limiter toggle hint", true, true };
cfg::_bool show_mouse_and_keyboard_toggle_hint{ this, "Show mouse and keyboard toggle hint", true, true }; cfg::_bool show_mouse_and_keyboard_toggle_hint{ this, "Show mouse and keyboard toggle hint", true, true };
cfg::_bool show_autosave_autoload_hint{ this, "Show autosave/autoload hint", false, true };
cfg::_bool use_native_interface{ this, "Use native user interface", true }; cfg::_bool use_native_interface{ this, "Use native user interface", true };
cfg::string gdb_server{ this, "GDB Server", "127.0.0.1:2345" }; cfg::string gdb_server{ this, "GDB Server", "127.0.0.1:2345" };
cfg::_bool silence_all_logs{ this, "Silence All Logs", false, true }; cfg::_bool silence_all_logs{ this, "Silence All Logs", false, true };

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@ -178,6 +178,7 @@ enum class emu_settings_type
ShowPressureIntensityToggleHint, ShowPressureIntensityToggleHint,
ShowAnalogLimiterToggleHint, ShowAnalogLimiterToggleHint,
ShowMouseAndKeyboardToggleHint, ShowMouseAndKeyboardToggleHint,
ShowAutosaveAutoloadHint,
WindowTitleFormat, WindowTitleFormat,
PauseDuringHomeMenu, PauseDuringHomeMenu,
@ -375,6 +376,7 @@ inline static const QMap<emu_settings_type, cfg_location> settings_location =
{ emu_settings_type::SilenceAllLogs, { "Miscellaneous", "Silence All Logs" }}, { emu_settings_type::SilenceAllLogs, { "Miscellaneous", "Silence All Logs" }},
{ emu_settings_type::WindowTitleFormat, { "Miscellaneous", "Window Title Format" }}, { emu_settings_type::WindowTitleFormat, { "Miscellaneous", "Window Title Format" }},
{ emu_settings_type::PauseDuringHomeMenu, { "Miscellaneous", "Pause Emulation During Home Menu" }}, { emu_settings_type::PauseDuringHomeMenu, { "Miscellaneous", "Pause Emulation During Home Menu" }},
{ emu_settings_type::ShowAutosaveAutoloadHint, { "Miscellaneous", "Show autosave/autoload hint" }},
// Networking // Networking
{ emu_settings_type::InternetStatus, { "Net", "Internet enabled"}}, { emu_settings_type::InternetStatus, { "Net", "Internet enabled"}},

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@ -165,6 +165,8 @@ private:
case localized_string_id::CELL_SAVEDATA_DELETE: return tr("Delete this data?\n\n%0", "Savedata entry info").arg(std::forward<Args>(args)...); case localized_string_id::CELL_SAVEDATA_DELETE: return tr("Delete this data?\n\n%0", "Savedata entry info").arg(std::forward<Args>(args)...);
case localized_string_id::CELL_SAVEDATA_LOAD: return tr("Load this data?\n\n%0", "Savedata entry info").arg(std::forward<Args>(args)...); case localized_string_id::CELL_SAVEDATA_LOAD: return tr("Load this data?\n\n%0", "Savedata entry info").arg(std::forward<Args>(args)...);
case localized_string_id::CELL_SAVEDATA_OVERWRITE: return tr("Do you want to overwrite the saved data?\n\n%0", "Savedata entry info").arg(std::forward<Args>(args)...); case localized_string_id::CELL_SAVEDATA_OVERWRITE: return tr("Do you want to overwrite the saved data?\n\n%0", "Savedata entry info").arg(std::forward<Args>(args)...);
case localized_string_id::CELL_SAVEDATA_AUTOSAVE: return tr("Saving");
case localized_string_id::CELL_SAVEDATA_AUTOLOAD: return tr("Loading");
case localized_string_id::CELL_CROSS_CONTROLLER_MSG: return tr("Start [%0] on the PS Vita system.\nIf you have not installed [%0], go to [Remote Play] on the PS Vita system and start [Cross-Controller] from the LiveArea™ screen.", "Cross-Controller message").arg(std::forward<Args>(args)...); case localized_string_id::CELL_CROSS_CONTROLLER_MSG: return tr("Start [%0] on the PS Vita system.\nIf you have not installed [%0], go to [Remote Play] on the PS Vita system and start [Cross-Controller] from the LiveArea™ screen.", "Cross-Controller message").arg(std::forward<Args>(args)...);
case localized_string_id::CELL_CROSS_CONTROLLER_FW_MSG: return tr("If your system software version on the PS Vita system is earlier than 1.80, you must update the system software to the latest version.", "Cross-Controller firmware message"); case localized_string_id::CELL_CROSS_CONTROLLER_FW_MSG: return tr("If your system software version on the PS Vita system is earlier than 1.80, you must update the system software to the latest version.", "Cross-Controller firmware message");
case localized_string_id::CELL_NP_RECVMESSAGE_DIALOG_TITLE: return tr("Select Message", "RECVMESSAGE_DIALOG"); case localized_string_id::CELL_NP_RECVMESSAGE_DIALOG_TITLE: return tr("Select Message", "RECVMESSAGE_DIALOG");

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@ -1850,6 +1850,9 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
m_emu_settings->EnhanceCheckBox(ui->showMouseAndKeyboardToggleHint, emu_settings_type::ShowMouseAndKeyboardToggleHint); m_emu_settings->EnhanceCheckBox(ui->showMouseAndKeyboardToggleHint, emu_settings_type::ShowMouseAndKeyboardToggleHint);
SubscribeTooltip(ui->showMouseAndKeyboardToggleHint, tooltips.settings.show_mouse_and_keyboard_toggle_hint); SubscribeTooltip(ui->showMouseAndKeyboardToggleHint, tooltips.settings.show_mouse_and_keyboard_toggle_hint);
m_emu_settings->EnhanceCheckBox(ui->showAutosaveAutoloadHint, emu_settings_type::ShowAutosaveAutoloadHint);
SubscribeTooltip(ui->showAutosaveAutoloadHint, tooltips.settings.show_autosave_autoload_hint);
m_emu_settings->EnhanceCheckBox(ui->pauseDuringHomeMenu, emu_settings_type::PauseDuringHomeMenu); m_emu_settings->EnhanceCheckBox(ui->pauseDuringHomeMenu, emu_settings_type::PauseDuringHomeMenu);
SubscribeTooltip(ui->pauseDuringHomeMenu, tooltips.settings.pause_during_home_menu); SubscribeTooltip(ui->pauseDuringHomeMenu, tooltips.settings.pause_during_home_menu);

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@ -3007,6 +3007,13 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="showAutosaveAutoloadHint">
<property name="text">
<string>Show autosave/autoload hint</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QCheckBox" name="startGameFullscreen"> <widget class="QCheckBox" name="startGameFullscreen">
<property name="text"> <property name="text">

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@ -145,6 +145,7 @@ public:
const QString show_pressure_intensity_toggle_hint = tr("Shows pressure intensity toggle hint using the native overlay."); const QString show_pressure_intensity_toggle_hint = tr("Shows pressure intensity toggle hint using the native overlay.");
const QString show_analog_limiter_toggle_hint = tr("Shows analog limiter toggle hint using the native overlay."); const QString show_analog_limiter_toggle_hint = tr("Shows analog limiter toggle hint using the native overlay.");
const QString show_mouse_and_keyboard_toggle_hint = tr("Shows mouse and keyboard toggle hint using the native overlay."); const QString show_mouse_and_keyboard_toggle_hint = tr("Shows mouse and keyboard toggle hint using the native overlay.");
const QString show_autosave_autoload_hint = tr("Shows autosave/autoload hint using the native overlay.");
const QString use_native_interface = tr("Enables use of native HUD within the game window that can interact with game controllers.\nWhen disabled, regular Qt dialogs are used instead.\nCurrently, the on-screen keyboard only supports the English key layout."); const QString use_native_interface = tr("Enables use of native HUD within the game window that can interact with game controllers.\nWhen disabled, regular Qt dialogs are used instead.\nCurrently, the on-screen keyboard only supports the English key layout.");
const QString pause_during_home_menu = tr("When enabled, opening the home menu will also pause emulation.\nWhile most games pause themselves while the home menu is shown, some do not.\nIn that case it can be helpful to pause the emulation whenever the home menu is open."); const QString pause_during_home_menu = tr("When enabled, opening the home menu will also pause emulation.\nWhile most games pause themselves while the home menu is shown, some do not.\nIn that case it can be helpful to pause the emulation whenever the home menu is open.");