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Thread.h: Add a few noexcept
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@ -2555,13 +2555,13 @@ std::string thread_ctrl::get_name_cached()
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return *name_cache;
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}
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thread_base::thread_base(native_entry entry, std::string name)
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thread_base::thread_base(native_entry entry, std::string name) noexcept
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: entry_point(entry)
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, m_tname(make_single_value(std::move(name)))
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{
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}
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thread_base::~thread_base()
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thread_base::~thread_base() noexcept
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{
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// Cleanup abandoned tasks: initialize default results and signal
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this->exec();
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@ -2602,7 +2602,7 @@ bool thread_base::join(bool dtor) const
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if (i >= 16 && !(i & (i - 1)) && timeout != atomic_wait_timeout::inf)
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{
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sig_log.error(u8"Thread [%s] is too sleepy. Waiting for it %.3fus already!", *m_tname.load(), (utils::get_tsc() - stamp0) / (utils::get_tsc_freq() / 1000000.));
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sig_log.error("Thread [%s] is too sleepy. Waiting for it %.3fus already!", *m_tname.load(), (utils::get_tsc() - stamp0) / (utils::get_tsc_freq() / 1000000.));
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}
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}
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@ -172,9 +172,9 @@ private:
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friend class named_thread;
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protected:
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thread_base(native_entry, std::string name);
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thread_base(native_entry, std::string name) noexcept;
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~thread_base();
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~thread_base() noexcept;
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public:
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// Get CPU cycles since last time this function was called. First call returns 0.
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@ -351,7 +351,7 @@ public:
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// Sets the native thread priority and returns it to zero at destructor
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struct scoped_priority
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{
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explicit scoped_priority(int prio)
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explicit scoped_priority(int prio) noexcept
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{
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set_native_priority(prio);
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}
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@ -360,7 +360,7 @@ public:
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scoped_priority& operator=(const scoped_priority&) = delete;
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~scoped_priority()
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~scoped_priority() noexcept
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{
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set_native_priority(0);
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}
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@ -388,7 +388,7 @@ class thread_future_t : public thread_future, result_storage<Ctx, std::condition
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using future = thread_future_t;
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public:
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thread_future_t(Ctx&& func, Args&&... args)
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thread_future_t(Ctx&& func, Args&&... args) noexcept
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: m_args(std::forward<Args>(args)...)
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, m_func(std::forward<Ctx>(func))
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{
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@ -417,7 +417,7 @@ public:
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};
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}
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~thread_future_t()
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~thread_future_t() noexcept
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{
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if constexpr (!future::empty && !Discard)
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{
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@ -570,7 +570,7 @@ public:
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named_thread& operator=(const named_thread&) = delete;
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// Wait for the completion and access result (if not void)
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[[nodiscard]] decltype(auto) operator()()
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[[nodiscard]] decltype(auto) operator()() noexcept
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{
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thread::join();
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@ -581,7 +581,7 @@ public:
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}
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// Wait for the completion and access result (if not void)
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[[nodiscard]] decltype(auto) operator()() const
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[[nodiscard]] decltype(auto) operator()() const noexcept
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{
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thread::join();
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@ -593,7 +593,7 @@ public:
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// Send command to the thread to invoke directly (references should be passed via std::ref())
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template <bool Discard = true, typename Arg, typename... Args>
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auto operator()(Arg&& arg, Args&&... args)
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auto operator()(Arg&& arg, Args&&... args) noexcept
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{
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// Overloaded operator() of the Context.
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constexpr bool v1 = std::is_invocable_v<Context, Arg&&, Args&&...>;
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@ -667,12 +667,12 @@ public:
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}
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// Access thread state
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operator thread_state() const
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operator thread_state() const noexcept
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{
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return static_cast<thread_state>(thread::m_sync.load() & 3);
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}
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named_thread& operator=(thread_state s)
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named_thread& operator=(thread_state s) noexcept
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{
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if (s == thread_state::created)
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{
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@ -717,7 +717,7 @@ public:
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}
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// Context type doesn't need virtual destructor
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~named_thread()
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~named_thread() noexcept
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{
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// Assign aborting state forcefully and join thread
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operator=(thread_state::finished);
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