more rsx texture (filters)

implemented deswizzling of textures (only one format for now, a fix for multiple context sample)
This commit is contained in:
elisha464 2014-02-13 19:02:46 +02:00
parent 48115b153e
commit 6846d15dc8
5 changed files with 154 additions and 77 deletions

View File

@ -1107,3 +1107,32 @@ void GLGSRender::Flip()
checkForGlError("glScissor");
}
}
uint32_t LinearToSwizzleAddress(
uint32_t x, uint32_t y, uint32_t z,
uint32_t log2_width, uint32_t log2_height, uint32_t log2_depth)
{
uint32_t offset = 0;
uint32_t shift_count = 0;
while(log2_width | log2_height | log2_depth){
if(log2_width){
offset |= (x & 0x01) << shift_count;
x >>= 1;
++shift_count;
--log2_width;
}
if(log2_height){
offset |= (y & 0x01) << shift_count;
y >>= 1;
++shift_count;
--log2_height;
}
if(log2_depth){
offset |= (z & 0x01) << shift_count;
z >>= 1;
++shift_count;
--log2_depth;
}
}
return offset;
}

View File

@ -14,6 +14,9 @@
extern GLenum g_last_gl_error;
void printGlError(GLenum err, const char* situation);
uint32_t LinearToSwizzleAddress(
uint32_t x, uint32_t y, uint32_t z,
uint32_t log2_width, uint32_t log2_height, uint32_t log2_depth);
#if RSX_DEBUG
#define checkForGlError(sit) if((g_last_gl_error = glGetError()) != GL_NO_ERROR) printGlError(g_last_gl_error, sit)
@ -81,6 +84,7 @@ public:
glPixelStorei(GL_PACK_ALIGNMENT, tex.m_pitch);
char* pixels = (char*)Memory.GetMemFromAddr(GetAddress(tex.GetOffset(), tex.GetLocation()));
char* unswizzledPixels;
switch(format)
{
@ -97,7 +101,28 @@ public:
break;
case 0x85:
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
if(is_swizzled)
{
uint32_t *src, *dst;
uint32_t log2width, log2height;
unswizzledPixels = (char*)malloc(tex.GetWidth() * tex.GetHeight() * 4);
src = (uint32_t*)pixels;
dst = (uint32_t*)unswizzledPixels;
log2width = log(tex.GetWidth())/log(2);
log2height = log(tex.GetHeight())/log(2);
for(int i=0; i<tex.GetHeight(); i++)
{
for(int j=0; j<tex.GetWidth(); j++)
{
dst[(i*tex.GetHeight()) + j] = src[LinearToSwizzleAddress(j, i, 0, log2width, log2height, 0)];
}
}
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, is_swizzled ? unswizzledPixels : pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
break;
@ -150,7 +175,7 @@ public:
}
break;
default: ConLog.Error("Init tex error: Bad tex format (0x%x | 0x%x | 0x%x)", format, tex.GetFormat() & 0x20, tex.GetFormat() & 0x40); break;
default: ConLog.Error("Init tex error: Bad tex format (0x%x | %s | 0x%x)", format, is_swizzled ? "swizzled" : "linear", tex.GetFormat() & 0x40); break;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, tex.Getmipmap() - 1);
@ -177,7 +202,7 @@ public:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, gl_remap[remap_b]);
}
checkForGlError("GLTexture::Init() -> remap");
checkForGlError("GLTexture::Init() -> remap");
static const int gl_tex_zfunc[] =
{
@ -196,13 +221,13 @@ public:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GetGlWrap(tex.GetWrapR()));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, gl_tex_zfunc[tex.GetZfunc()]);
checkForGlError("GLTexture::Init() -> parameters1");
checkForGlError("GLTexture::Init() -> parameters1");
glTexEnvi(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, tex.m_bias);
glTexEnvi(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, tex.GetBias());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, (tex.GetMinLOD() >> 8));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, (tex.GetMaxLOD() >> 8));
checkForGlError("GLTexture::Init() -> parameters2");
checkForGlError("GLTexture::Init() -> parameters2");
static const int gl_tex_filter[] =
{
@ -216,12 +241,17 @@ public:
GL_NEAREST,
};
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_tex_filter[tex.m_min_filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_tex_filter[tex.m_mag_filter]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_tex_filter[tex.GetMinFilter()]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_tex_filter[tex.GetMagFilter()]);
checkForGlError("GLTexture::Init() -> filters");
checkForGlError("GLTexture::Init() -> filters");
//Unbind();
if(is_swizzled && format == 0x85)
{
free(unswizzledPixels);
}
}
void Save(RSXTexture& tex, const wxString& name)

View File

@ -2,17 +2,11 @@
#include "RSXThread.h"
RSXTexture::RSXTexture()
: m_bias(0)
, m_min_filter(1)
, m_mag_filter(2)
{
m_index = 0;
}
RSXTexture::RSXTexture(u8 index)
: m_bias(0)
, m_min_filter(1)
, m_mag_filter(2)
{
m_index = index;
}
@ -20,153 +14,189 @@ RSXTexture::RSXTexture(u8 index)
void RSXTexture::Init()
{
// Offset
methodRegisters[NV4097_SET_TEXTURE_OFFSET + (m_index*4)] = 0;
methodRegisters[NV4097_SET_TEXTURE_OFFSET + (m_index*32)] = 0;
// Format
methodRegisters[NV4097_SET_TEXTURE_FORMAT + (m_index*4)] = 0;
methodRegisters[NV4097_SET_TEXTURE_FORMAT + (m_index*32)] = 0;
// Address
methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*4)] =
methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*32)] =
((/*wraps*/1) | ((/*anisoBias*/0) << 4) | ((/*wrapt*/1) << 8) | ((/*unsignedRemap*/0) << 12) |
((/*wrapr*/2) << 16) | ((/*gamma*/0) << 20) |((/*signedRemap*/0) << 24) | ((/*zfunc*/0) << 28));
// Control0
methodRegisters[NV4097_SET_TEXTURE_CONTROL0 + (m_index*4)] =
methodRegisters[NV4097_SET_TEXTURE_CONTROL0 + (m_index*32)] =
(((/*alphakill*/0) << 2) | (/*maxaniso*/0) << 4) | ((/*maxlod*/0xc00) << 7) | ((/*minlod*/0) << 19) | ((/*enable*/0) << 31);
// Control1
methodRegisters[NV4097_SET_TEXTURE_CONTROL1 + (m_index*32)] = 0xE4;
// Filter
methodRegisters[NV4097_SET_TEXTURE_FILTER + (m_index*32)] =
((/*bias*/0) | ((/*conv*/1) << 13) | ((/*min*/5) << 16) | ((/*mag*/2) << 24)
| ((/*as*/0) << 28) | ((/*rs*/0) << 29) | ((/*gs*/0) << 30) | ((/*bs*/0) << 31) );
// Image Rect
methodRegisters[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index*4)] = (/*height*/1) | ((/*width*/1) << 16);
methodRegisters[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index*32)] = (/*height*/1) | ((/*width*/1) << 16);
}
u32 RSXTexture::GetOffset() const
{
return methodRegisters[NV4097_SET_TEXTURE_OFFSET + (m_index*4)];
return methodRegisters[NV4097_SET_TEXTURE_OFFSET + (m_index*32)];
}
u8 RSXTexture::GetLocation() const
{
return (methodRegisters[NV4097_SET_TEXTURE_FORMAT + (m_index*4)] & 0x3) - 1;
return (methodRegisters[NV4097_SET_TEXTURE_FORMAT + (m_index*32)] & 0x3) - 1;
}
bool RSXTexture::isCubemap() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_FORMAT + (m_index*4)] >> 2) & 0x1);
return ((methodRegisters[NV4097_SET_TEXTURE_FORMAT + (m_index*32)] >> 2) & 0x1);
}
u8 RSXTexture::GetBorderType() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_FORMAT + (m_index*4)] >> 3) & 0x1);
return ((methodRegisters[NV4097_SET_TEXTURE_FORMAT + (m_index*32)] >> 3) & 0x1);
}
u8 RSXTexture::GetDimension() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_FORMAT + (m_index*4)] >> 4) & 0xf);
return ((methodRegisters[NV4097_SET_TEXTURE_FORMAT + (m_index*32)] >> 4) & 0xf);
}
u8 RSXTexture::GetFormat() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_FORMAT + (m_index*4)] >> 8) & 0xff);
return ((methodRegisters[NV4097_SET_TEXTURE_FORMAT + (m_index*32)] >> 8) & 0xff);
}
u16 RSXTexture::Getmipmap() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_FORMAT + (m_index*4)] >> 16) & 0xffff);
return ((methodRegisters[NV4097_SET_TEXTURE_FORMAT + (m_index*32)] >> 16) & 0xffff);
}
u8 RSXTexture::GetWrapS() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*4)]) & 0xf);
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*32)]) & 0xf);
}
u8 RSXTexture::GetWrapT() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*4)] >> 8) & 0xf);
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*32)] >> 8) & 0xf);
}
u8 RSXTexture::GetWrapR() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*4)] >> 16) & 0xf);
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*32)] >> 16) & 0xf);
}
u8 RSXTexture::GetUnsignedRemap() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*4)] >> 12) & 0xf);
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*32)] >> 12) & 0xf);
}
u8 RSXTexture::GetZfunc() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*4)] >> 28) & 0xf);
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*32)] >> 28) & 0xf);
}
u8 RSXTexture::GetGamma() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*4)] >> 20) & 0xf);
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*32)] >> 20) & 0xf);
}
u8 RSXTexture::GetAnisoBias() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*4)] >> 4) & 0xf);
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*32)] >> 4) & 0xf);
}
u8 RSXTexture::GetSignedRemap() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*4)] >> 24) & 0xf);
return ((methodRegisters[NV4097_SET_TEXTURE_ADDRESS + (m_index*32)] >> 24) & 0xf);
}
bool RSXTexture::IsEnabled() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_CONTROL0 + (m_index*4)] >> 31) & 0x1);
return ((methodRegisters[NV4097_SET_TEXTURE_CONTROL0 + (m_index*32)] >> 31) & 0x1);
}
u16 RSXTexture::GetMinLOD() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_CONTROL0 + (m_index*4)] >> 19) & 0xfff);
return ((methodRegisters[NV4097_SET_TEXTURE_CONTROL0 + (m_index*32)] >> 19) & 0xfff);
}
u16 RSXTexture::GetMaxLOD() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_CONTROL0 + (m_index*4)] >> 7) & 0xfff);
return ((methodRegisters[NV4097_SET_TEXTURE_CONTROL0 + (m_index*32)] >> 7) & 0xfff);
}
u8 RSXTexture::GetMaxAniso() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_CONTROL0 + (m_index*4)] >> 4) & 0x7);
return ((methodRegisters[NV4097_SET_TEXTURE_CONTROL0 + (m_index*32)] >> 4) & 0x7);
}
bool RSXTexture::IsAlphaKillEnabled() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_CONTROL0 + (m_index*4)] >> 2) & 0x1);
return ((methodRegisters[NV4097_SET_TEXTURE_CONTROL0 + (m_index*32)] >> 2) & 0x1);
}
u32 RSXTexture::GetRemap() const
{
return (methodRegisters[NV4097_SET_TEXTURE_CONTROL1 + (m_index*4)]);
return (methodRegisters[NV4097_SET_TEXTURE_CONTROL1 + (m_index*32)]);
}
u16 RSXTexture::GetBias() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_FILTER + (m_index*32)]) & 0x1fff);
}
u8 RSXTexture::GetMinFilter() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_FILTER + (m_index*32)] >> 16) & 0x7);
}
u8 RSXTexture::GetMagFilter() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_FILTER + (m_index*32)] >> 24) & 0x7);
}
u8 RSXTexture::GetConvolutionFilter() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_FILTER + (m_index*32)] >> 13) & 0xf);
}
bool RSXTexture::isASigned() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_FILTER + (m_index*32)] >> 28) & 0x1);
}
bool RSXTexture::isRSigned() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_FILTER + (m_index*32)] >> 29) & 0x1);
}
bool RSXTexture::isGSigned() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_FILTER + (m_index*32)] >> 30) & 0x1);
}
bool RSXTexture::isBSigned() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_FILTER + (m_index*32)] >> 31) & 0x1);
}
u16 RSXTexture::GetWidth() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index*4)] >> 16) & 0xffff);
return ((methodRegisters[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index*32)] >> 16) & 0xffff);
}
u16 RSXTexture::GetHeight() const
{
return ((methodRegisters[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index*4)]) & 0xffff);
return ((methodRegisters[NV4097_SET_TEXTURE_IMAGE_RECT + (m_index*32)]) & 0xffff);
}
void RSXTexture::SetControl3(u16 depth, u32 pitch)
{
m_depth = depth;
m_pitch = pitch;
}
void RSXTexture::SetFilter(u16 bias, u8 min, u8 mag, u8 conv, u8 a_signed, u8 r_signed, u8 g_signed, u8 b_signed)
{
m_bias = bias;
m_min_filter = min;
m_mag_filter = mag;
m_conv = conv;
m_a_signed = a_signed;
m_r_signed = r_signed;
m_g_signed = g_signed;
m_b_signed = b_signed;
}

View File

@ -288,18 +288,6 @@ void RSXThread::DoCmd(const u32 fcmd, const u32 cmd, mem32_ptr_t& args, const u3
case_16(NV4097_SET_TEXTURE_FILTER, 0x20):
{
RSXTexture& tex = m_textures[index];
u32 a0 = ARGS(0);
u16 bias = a0 & 0x1fff;
u8 conv = (a0 >> 13) & 0xf;
u8 min = (a0 >> 16) & 0x7;
u8 mag = (a0 >> 24) & 0x7;
u8 a_signed = (a0 >> 28) & 0x1;
u8 r_signed = (a0 >> 29) & 0x1;
u8 g_signed = (a0 >> 30) & 0x1;
u8 b_signed = (a0 >> 31) & 0x1;
tex.SetFilter(bias, min, mag, conv, a_signed, r_signed, g_signed, b_signed);
}
break;

View File

@ -22,15 +22,6 @@ public:
u32 m_pitch;
u16 m_depth;
u16 m_bias;
u8 m_min_filter;
u8 m_mag_filter;
u8 m_conv;
u8 m_a_signed;
u8 m_r_signed;
u8 m_g_signed;
u8 m_b_signed;
public:
RSXTexture();
RSXTexture(u8 index);
@ -67,12 +58,21 @@ public:
// Control1
u32 GetRemap() const;
// Filter
u16 GetBias() const;
u8 GetMinFilter() const;
u8 GetMagFilter() const;
u8 GetConvolutionFilter() const;
bool isASigned() const;
bool isRSigned() const;
bool isGSigned() const;
bool isBSigned() const;
// Image Rect
u16 GetWidth() const;
u16 GetHeight() const;
void SetControl3(u16 depth, u32 pitch);
void SetFilter(u16 bias, u8 min, u8 mag, u8 conv, u8 a_signed, u8 r_signed, u8 g_signed, u8 b_signed);
};
struct RSXVertexData