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rsx: Let 308a::color have a synchronization side-effect in strict mode
- Some games use 308a::color to implement custom sync primitives (ETQW). - When the color data is written, the engine assumes all occlusion reports are ready which can cause severe flickering if we don't flush the pipeline.
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@ -1054,6 +1054,13 @@ namespace rsx
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// Skip "handled methods"
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rsx->fifo_ctrl->skip_methods(count - 1);
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// 308A::COLOR can be used to create custom sync primitives.
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// Hide this behind strict mode due to the potential performance implications.
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if (count == 1 && !g_cfg.video.relaxed_zcull_sync && g_cfg.video.strict_rendering_mode)
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{
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rsx->sync();
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}
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switch (*method_registers.blit_engine_nv3062_color_format())
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{
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case blit_engine::transfer_destination_format::a8r8g8b8:
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