mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-01-28 14:54:11 +00:00
common/d3d12/gl: Start implementing cubemap sampling
This commit is contained in:
parent
80dc122742
commit
6221fecf3b
@ -325,7 +325,8 @@ public:
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auto& vmfprog = vm::ps3::_ref<CgBinaryFragmentProgram>(ptr + vmprog.program);
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u32 size;
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u32 ctrl = (vmfprog.outputFromH0 ? 0 : 0x40) | (vmfprog.depthReplace ? 0xe : 0);
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GLFragmentDecompilerThread(m_glsl_shader, param_array, ptr + vmprog.ucode, size, ctrl).Task();
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std::vector<texture_dimension> td;
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GLFragmentDecompilerThread(m_glsl_shader, param_array, ptr + vmprog.ucode, size, ctrl, td).Task();
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vm::close();
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}
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}
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@ -5,12 +5,13 @@
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#include "FragmentProgramDecompiler.h"
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FragmentProgramDecompiler::FragmentProgramDecompiler(u32 addr, u32& size, u32 ctrl) :
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FragmentProgramDecompiler::FragmentProgramDecompiler(u32 addr, u32& size, u32 ctrl, const std::vector<texture_dimension> &texture_dimensions) :
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m_addr(addr),
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m_size(size),
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m_const_index(0),
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m_location(0),
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m_ctrl(ctrl)
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m_ctrl(ctrl),
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m_texture_dimensions(texture_dimensions)
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{
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m_size = 0;
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}
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@ -128,7 +129,7 @@ std::string FragmentProgramDecompiler::AddConst()
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std::string FragmentProgramDecompiler::AddTex()
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{
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return m_parr.AddParam(PF_PARAM_UNIFORM, "sampler2D", std::string("tex") + std::to_string(dst.tex_num));
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return m_parr.AddParam(PF_PARAM_UNIFORM, (m_texture_dimensions[dst.tex_num] == texture_dimension::texture_dimension_cubemap) ? "samplerCube" : "sampler2D", std::string("tex") + std::to_string(dst.tex_num));
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}
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std::string FragmentProgramDecompiler::Format(const std::string& code)
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@ -416,9 +417,39 @@ bool FragmentProgramDecompiler::handle_tex_srb(u32 opcode)
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case RSX_FP_OPCODE_DDY: SetDst(getFunction(FUNCTION::FUNCTION_DFDY)); return true;
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case RSX_FP_OPCODE_NRM: SetDst("normalize($0)"); return true;
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case RSX_FP_OPCODE_BEM: LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: BEM"); return true;
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case RSX_FP_OPCODE_TEX: SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE)); return true;
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case RSX_FP_OPCODE_TEX:
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if (dst.tex_num >= m_texture_dimensions.size())
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{
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SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE));
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return true;
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}
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switch (m_texture_dimensions[dst.tex_num])
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{
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case texture_dimension::texture_dimension_2d:
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SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE));
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return true;
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case texture_dimension::texture_dimension_cubemap:
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SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_CUBE_SAMPLE));
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return true;
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}
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return false;
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case RSX_FP_OPCODE_TEXBEM: SetDst("texture($t, $0.xy, $1.x)"); return true;
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case RSX_FP_OPCODE_TXP: SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE_PROJ)); return true; //TODO: More testing (Sonic The Hedgehog (NPUB-30442/NPEB-00478) and The Simpsons Arcade Game (NPUB30563))
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case RSX_FP_OPCODE_TXP:
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if (dst.tex_num >= m_texture_dimensions.size())
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{
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SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE_PROJ));
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return true;
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}
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switch (m_texture_dimensions[dst.tex_num])
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{
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case texture_dimension::texture_dimension_2d:
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SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE_PROJ));
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return true;
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case texture_dimension::texture_dimension_cubemap:
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SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_CUBE_SAMPLE_PROJ));
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return true;
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}
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return false;
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case RSX_FP_OPCODE_TXPBEM: SetDst("textureProj($t, $0.xyz, $1.x)"); return true;
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case RSX_FP_OPCODE_TXD: LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: TXD"); return true;
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case RSX_FP_OPCODE_TXB: SetDst("texture($t, $0.xy, $1.x)"); return true;
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@ -22,6 +22,7 @@ class FragmentProgramDecompiler
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std::string main;
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u32 m_addr;
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u32& m_size;
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const std::vector<texture_dimension> m_texture_dimensions;
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u32 m_const_index;
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u32 m_offset;
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u32 m_location;
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@ -107,6 +108,6 @@ protected:
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virtual void insertMainEnd(std::stringstream &OS) = 0;
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public:
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ParamArray m_parr;
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FragmentProgramDecompiler(u32 addr, u32& size, u32 ctrl);
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FragmentProgramDecompiler(u32 addr, u32& size, u32 ctrl, const std::vector<texture_dimension> &texture_dimensions);
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std::string Decompile();
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};
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@ -15,6 +15,8 @@ enum class FUNCTION {
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FUNCTION_DFDY,
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FUNCTION_TEXTURE_SAMPLE,
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FUNCTION_TEXTURE_SAMPLE_PROJ,
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FUNCTION_TEXTURE_CUBE_SAMPLE,
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FUNCTION_TEXTURE_CUBE_SAMPLE_PROJ,
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};
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enum class COMPARE {
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@ -115,6 +115,13 @@ struct texel_16bX4_format {
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}
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};
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/**
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* Texture upload template.
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* The template iterates over all depth (including cubemap) and over all mipmaps.
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* The alignment is 256 for mipmap levels and 512 for depth (TODO: make this customisable for Vulkan ?)
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* The template takes a struct with a "copy_mipmap_level" static function that copy the given mipmap level and returns the offset to add to the src buffer for next
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* mipmap level (to allow same code for packed/non packed texels)
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*/
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template <typename T, size_t block_size_in_bytes, size_t block_edge_in_texel = 1>
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std::vector<MipmapLevelInfo> copy_texture_data(void *dst, const void *src, size_t widthInBlock, size_t heightInBlock, size_t depth, size_t mipmapCount) noexcept
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{
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@ -141,6 +148,7 @@ std::vector<MipmapLevelInfo> copy_texture_data(void *dst, const void *src, size_
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miplevel_height_in_block = MAX2(miplevel_height_in_block / 2, 1);
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miplevel_width_in_block = MAX2(miplevel_width_in_block / 2, 1);
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}
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offsetInSrc = align(offsetInSrc, 128);
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}
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return Result;
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}
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@ -249,6 +257,7 @@ std::vector<MipmapLevelInfo> upload_placed_texture(const rsx::texture &texture,
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{
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size_t w = texture.width(), h = texture.height();
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size_t depth = texture.depth();
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if (texture.cubemap()) depth *= 6;
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int format = texture.format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
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@ -46,6 +46,10 @@ std::string getFunctionImp(FUNCTION f)
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return "$t.Sample($tsampler, $0.xy * $t_scale)";
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case FUNCTION::FUNCTION_TEXTURE_SAMPLE_PROJ:
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return "$t.Sample($tsampler, ($0.xy / $0.z) * $t_scale)";
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case FUNCTION::FUNCTION_TEXTURE_CUBE_SAMPLE:
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return "$t.Sample($tsampler, $0.xyz)";
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case FUNCTION::FUNCTION_TEXTURE_CUBE_SAMPLE_PROJ:
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return "$t.Sample($tsampler, ($0.xyz / $0.w))";
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case FUNCTION::FUNCTION_DFDX:
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return "ddx($0)";
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case FUNCTION::FUNCTION_DFDY:
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@ -7,8 +7,8 @@
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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D3D12FragmentDecompiler::D3D12FragmentDecompiler(u32 addr, u32& size, u32 ctrl) :
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FragmentProgramDecompiler(addr, size, ctrl)
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D3D12FragmentDecompiler::D3D12FragmentDecompiler(u32 addr, u32& size, u32 ctrl, const std::vector<texture_dimension> &texture_dimensions) :
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FragmentProgramDecompiler(addr, size, ctrl, texture_dimensions)
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{
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}
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@ -110,7 +110,7 @@ void D3D12FragmentDecompiler::insertConstants(std::stringstream & OS)
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OS << "{" << std::endl;
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for (ParamType PT : m_parr.params[PF_PARAM_UNIFORM])
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{
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if (PT.type == "sampler2D")
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if (PT.type == "sampler2D" || PT.type == "samplerCube")
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continue;
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for (ParamItem PI : PT.items)
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OS << " " << PT.type << " " << PI.name << ";" << std::endl;
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@ -119,13 +119,23 @@ void D3D12FragmentDecompiler::insertConstants(std::stringstream & OS)
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for (ParamType PT : m_parr.params[PF_PARAM_UNIFORM])
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{
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if (PT.type != "sampler2D")
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continue;
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for (ParamItem PI : PT.items)
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if (PT.type == "sampler2D")
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{
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size_t textureIndex = atoi(PI.name.data() + 3);
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OS << "Texture2D " << PI.name << " : register(t" << textureIndex << ");" << std::endl;
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OS << "sampler " << PI.name << "sampler : register(s" << textureIndex << ");" << std::endl;
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for (ParamItem PI : PT.items)
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{
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size_t textureIndex = atoi(PI.name.data() + 3);
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OS << "Texture2D " << PI.name << " : register(t" << textureIndex << ");" << std::endl;
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OS << "sampler " << PI.name << "sampler : register(s" << textureIndex << ");" << std::endl;
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}
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}
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else if (PT.type == "samplerCube")
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{
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for (ParamItem PI : PT.items)
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{
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size_t textureIndex = atoi(PI.name.data() + 3);
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OS << "TextureCube " << PI.name << " : register(t" << textureIndex << ");" << std::endl;
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OS << "sampler " << PI.name << "sampler : register(s" << textureIndex << ");" << std::endl;
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}
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}
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}
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}
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@ -20,5 +20,5 @@ protected:
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virtual void insertMainStart(std::stringstream &OS) override;
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virtual void insertMainEnd(std::stringstream &OS) override;
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public:
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D3D12FragmentDecompiler(u32 addr, u32& size, u32 ctrl);
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D3D12FragmentDecompiler(u32 addr, u32& size, u32 ctrl, const std::vector<texture_dimension> &texture_dimensions);
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};
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@ -56,6 +56,17 @@ bool D3D12GSRender::load_program()
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fragment_program.offset = shader_program & ~0x3;
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fragment_program.addr = rsx::get_address(fragment_program.offset, (shader_program & 0x3) - 1);
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fragment_program.ctrl = rsx::method_registers[NV4097_SET_SHADER_CONTROL];
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fragment_program.texture_dimensions.clear();
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for (u32 i = 0; i < rsx::limits::textures_count; ++i)
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{
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if (!textures[i].enabled())
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fragment_program.texture_dimensions.push_back(texture_dimension::texture_dimension_2d);
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else if (textures[i].cubemap())
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fragment_program.texture_dimensions.push_back(texture_dimension::texture_dimension_cubemap);
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else
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fragment_program.texture_dimensions.push_back(texture_dimension::texture_dimension_2d);
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}
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D3D12PipelineProperties prop = {};
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prop.Topology = get_primitive_topology_type(draw_mode);
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@ -147,7 +147,7 @@ struct D3D12Traits
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static
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void RecompileFragmentProgram(RSXFragmentProgram *RSXFP, FragmentProgramData& fragmentProgramData, size_t ID)
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{
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D3D12FragmentDecompiler FS(RSXFP->addr, RSXFP->size, RSXFP->ctrl);
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D3D12FragmentDecompiler FS(RSXFP->addr, RSXFP->size, RSXFP->ctrl, RSXFP->texture_dimensions);
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const std::string &shader = FS.Decompile();
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fragmentProgramData.Compile(shader, Shader::SHADER_TYPE::SHADER_TYPE_FRAGMENT);
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fragmentProgramData.m_textureCount = 0;
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@ -155,7 +155,7 @@ struct D3D12Traits
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{
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for (const ParamItem PI : PT.items)
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{
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if (PT.type == "sampler2D")
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if (PT.type == "sampler2D" || PT.type == "samplerCube")
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{
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size_t texture_unit = atoi(PI.name.c_str() + 3);
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fragmentProgramData.m_textureCount = std::max(texture_unit + 1, fragmentProgramData.m_textureCount);
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@ -52,6 +52,8 @@ ComPtr<ID3D12Resource> upload_single_texture(
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data_heap<ID3D12Resource, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT> &texture_buffer_heap)
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{
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size_t w = texture.width(), h = texture.height();
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size_t depth = texture.depth();
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if (texture.cubemap()) depth *= 6;
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int format = texture.format() & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
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DXGI_FORMAT dxgi_format = get_texture_format(format);
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@ -70,7 +72,7 @@ ComPtr<ID3D12Resource> upload_single_texture(
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ThrowIfFailed(device->CreateCommittedResource(
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&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_DEFAULT),
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D3D12_HEAP_FLAG_NONE,
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&CD3DX12_RESOURCE_DESC::Tex2D(dxgi_format, (UINT)w, (UINT)h, 1, texture.mipmap()),
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&CD3DX12_RESOURCE_DESC::Tex2D(dxgi_format, (UINT)w, (UINT)h, depth, texture.mipmap()),
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D3D12_RESOURCE_STATE_COPY_DEST,
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nullptr,
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IID_PPV_ARGS(result.GetAddressOf())
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@ -174,9 +176,17 @@ void D3D12GSRender::upload_and_bind_textures(ID3D12GraphicsCommandList *command_
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}
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D3D12_SHADER_RESOURCE_VIEW_DESC shared_resource_view_desc = {};
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shared_resource_view_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
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if (textures[i].cubemap())
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{
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shared_resource_view_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
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shared_resource_view_desc.TextureCube.MipLevels = textures[i].mipmap();
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}
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else
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{
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shared_resource_view_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
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shared_resource_view_desc.Texture2D.MipLevels = textures[i].mipmap();
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}
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shared_resource_view_desc.Format = get_texture_format(format);
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shared_resource_view_desc.Texture2D.MipLevels = textures[i].mipmap();
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switch (format)
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{
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@ -44,6 +44,10 @@ std::string getFunctionImpl(FUNCTION f)
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return "texture($t, $0.xy)";
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case FUNCTION::FUNCTION_TEXTURE_SAMPLE_PROJ:
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return "textureProj($t, $0.xyz, $1.x)"; // Note: $1.x is bias
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case FUNCTION::FUNCTION_TEXTURE_CUBE_SAMPLE:
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return "texture($t, $0.xyz)";
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case FUNCTION::FUNCTION_TEXTURE_CUBE_SAMPLE_PROJ:
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return "textureProj($t, $0.xyzw, $1.x)"; // Note: $1.x is bias
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case FUNCTION::FUNCTION_DFDX:
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return "dFdx($0)";
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case FUNCTION::FUNCTION_DFDY:
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@ -156,9 +156,9 @@ GLFragmentProgram::~GLFragmentProgram()
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// }
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//}
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void GLFragmentProgram::Decompile(RSXFragmentProgram& prog)
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void GLFragmentProgram::Decompile(RSXFragmentProgram& prog, const std::vector<texture_dimension> &td)
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{
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GLFragmentDecompilerThread decompiler(shader, parr, prog.addr, prog.size, prog.ctrl);
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GLFragmentDecompilerThread decompiler(shader, parr, prog.addr, prog.size, prog.ctrl, td);
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decompiler.Task();
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for (const ParamType& PT : decompiler.m_parr.params[PF_PARAM_UNIFORM])
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{
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@ -9,8 +9,8 @@ struct GLFragmentDecompilerThread : public FragmentProgramDecompiler
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std::string& m_shader;
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ParamArray& m_parrDummy;
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public:
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GLFragmentDecompilerThread(std::string& shader, ParamArray& parr, u32 addr, u32& size, u32 ctrl)
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: FragmentProgramDecompiler(addr, size, ctrl)
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GLFragmentDecompilerThread(std::string& shader, ParamArray& parr, u32 addr, u32& size, u32 ctrl, const std::vector<texture_dimension> &texture_dimensions)
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: FragmentProgramDecompiler(addr, size, ctrl, texture_dimensions)
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, m_shader(shader)
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, m_parrDummy(parr)
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{
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@ -49,8 +49,9 @@ public:
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/**
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* Decompile a fragment shader located in the PS3's Memory. This function operates synchronously.
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* @param prog RSXShaderProgram specifying the location and size of the shader in memory
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* @param td texture dimensions of input textures
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*/
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void Decompile(RSXFragmentProgram& prog);
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void Decompile(RSXFragmentProgram& prog, const std::vector<texture_dimension> &td);
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/** Compile the decompiled fragment shader into a format we can use with OpenGL. */
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void Compile();
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@ -1231,6 +1231,16 @@ bool GLGSRender::load_program()
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fragment_program.addr = rsx::get_address(fragment_program.offset, (shader_program & 0x3) - 1);
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fragment_program.ctrl = rsx::method_registers[NV4097_SET_SHADER_CONTROL];
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for (u32 i = 0; i < rsx::limits::textures_count; ++i)
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{
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if (!textures[i].enabled())
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fragment_program.texture_dimensions.push_back(texture_dimension::texture_dimension_2d);
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else if (textures[i].cubemap())
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fragment_program.texture_dimensions.push_back(texture_dimension::texture_dimension_cubemap);
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else
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fragment_program.texture_dimensions.push_back(texture_dimension::texture_dimension_2d);
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}
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__glcheck m_program = m_prog_buffer.getGraphicPipelineState(&vertex_program, &fragment_program, nullptr, nullptr);
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__glcheck m_program->use();
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@ -14,7 +14,7 @@ struct GLTraits
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static
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void RecompileFragmentProgram(RSXFragmentProgram *RSXFP, FragmentProgramData& fragmentProgramData, size_t ID)
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{
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fragmentProgramData.Decompile(*RSXFP);
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fragmentProgramData.Decompile(*RSXFP, RSXFP->texture_dimensions);
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fragmentProgramData.Compile();
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//checkForGlError("m_fragment_prog.Compile");
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@ -204,12 +204,20 @@ static const std::string rsx_fp_op_names[] =
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"NULL", "BRK", "CAL", "IFE", "LOOP", "REP", "RET"
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};
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enum class texture_dimension
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{
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texture_dimension_2d,
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texture_dimension_2d_array,
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texture_dimension_cubemap,
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};
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struct RSXFragmentProgram
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{
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u32 size;
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u32 addr;
|
||||
u32 offset;
|
||||
u32 ctrl;
|
||||
std::vector<texture_dimension> texture_dimensions;
|
||||
|
||||
RSXFragmentProgram()
|
||||
: size(0)
|
||||
|
Loading…
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Reference in New Issue
Block a user