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System: don't consider games as registered if they were already in games.yml
Also, show message if nothing was added
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parent
d33955c290
commit
5fe36872c5
@ -137,6 +137,7 @@ void fmt_class_string<game_boot_result>::format(std::string& out, u64 arg)
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case game_boot_result::savestate_corrupted: return "Savestate data is corrupted or it's not an RPCS3 savestate";
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case game_boot_result::savestate_version_unsupported: return "Savestate versioning data differs from your RPCS3 build.\nTry to use an older or newer RPCS3 build.\nEspecially if you know the build that created the savestate.";
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case game_boot_result::still_running: return "Game is still running";
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case game_boot_result::already_added: return "Game was already added";
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}
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return unknown;
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});
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@ -1758,11 +1759,11 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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}
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// Store /dev_bdvd/ location
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if (m_games_config.add_game(m_title_id, bdvd_dir))
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if (games_config::result res = m_games_config.add_game(m_title_id, bdvd_dir); res == games_config::result::success)
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{
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sys_log.notice("Registered BDVD game directory for title '%s': %s", m_title_id, bdvd_dir);
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}
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else
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else if (res == games_config::result::failure)
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{
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sys_log.error("Failed to save BDVD location of title '%s' (error=%s)", m_title_id, fs::g_tls_error);
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}
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@ -1818,7 +1819,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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std::string game_dir = m_sfo_dir;
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// Add HG games not in HDD0 to games.yml
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[[maybe_unused]] const bool res = m_games_config.add_external_hdd_game(m_title_id, game_dir);
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[[maybe_unused]] const games_config::result res = m_games_config.add_external_hdd_game(m_title_id, game_dir);
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const std::string dir = fmt::trim(game_dir.substr(fs::get_parent_dir_view(game_dir).size() + 1), fs::delim);
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vfs::mount("/dev_hdd0/game/" + dir, game_dir + '/');
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@ -1844,11 +1845,11 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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sys_log.notice("Game: %s", new_ps3_game);
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// Store /dev_bdvd/PS3_GAME location
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if (m_games_config.add_game(m_title_id, new_ps3_game + "/./"))
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if (games_config::result res = m_games_config.add_game(m_title_id, new_ps3_game + "/./"); res == games_config::result::success)
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{
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sys_log.notice("Registered BDVD/PS3_GAME game directory for title '%s': %s", m_title_id, new_ps3_game);
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}
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else
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else if (res == games_config::result::failure)
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{
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sys_log.error("Failed to save BDVD/PS3_GAME location of title '%s' (error=%s)", m_title_id, fs::g_tls_error);
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}
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@ -3626,14 +3627,16 @@ std::set<std::string> Emulator::GetGameDirs() const
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return dirs;
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}
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void Emulator::AddGamesFromDir(const std::string& path)
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u32 Emulator::AddGamesFromDir(const std::string& path)
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{
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u32 games_added = 0;
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m_games_config.set_save_on_dirty(false);
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// search dropped path first or else the direct parent to an elf is wrongly skipped
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if (const auto error = AddGame(path); error == game_boot_result::no_errors)
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if (const game_boot_result error = AddGame(path); error == game_boot_result::no_errors)
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{
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// Nothing to do
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games_added++;
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}
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process_qt_events();
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@ -3648,9 +3651,9 @@ void Emulator::AddGamesFromDir(const std::string& path)
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const std::string dir_path = path + '/' + dir_entry.name;
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if (const auto error = AddGame(dir_path); error == game_boot_result::no_errors)
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if (const game_boot_result error = AddGame(dir_path); error == game_boot_result::no_errors)
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{
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// Nothing to do
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games_added++;
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}
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process_qt_events();
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@ -3662,6 +3665,8 @@ void Emulator::AddGamesFromDir(const std::string& path)
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{
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sys_log.error("Failed to save games.yml after adding games");
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}
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return games_added;
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}
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game_boot_result Emulator::AddGame(const std::string& path)
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@ -3673,12 +3678,14 @@ game_boot_result Emulator::AddGame(const std::string& path)
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}
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game_boot_result result = game_boot_result::nothing_to_boot;
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bool result_set = false;
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std::string elf;
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if (const game_boot_result res = GetElfPathFromDir(elf, path); res == game_boot_result::no_errors)
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{
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ensure(!elf.empty());
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result = AddGameToYml(elf);
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result_set = true;
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}
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for (auto&& entry : fs::dir{ path })
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@ -3696,7 +3703,11 @@ game_boot_result Emulator::AddGame(const std::string& path)
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{
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if (const auto err = AddGameToYml(elf); err != game_boot_result::no_errors)
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{
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result = err;
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if (err != game_boot_result::already_added || !result_set)
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{
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result = err;
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result_set = true;
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}
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}
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}
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}
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@ -3769,9 +3780,11 @@ game_boot_result Emulator::AddGameToYml(const std::string& path)
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// Add HG games not in HDD0 to games.yml
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if (cat == "HG")
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{
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if (m_games_config.add_external_hdd_game(title_id, sfo_dir))
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switch (m_games_config.add_external_hdd_game(title_id, sfo_dir))
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{
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return game_boot_result::no_errors;
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case games_config::result::failure: return game_boot_result::generic_error;
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case games_config::result::success: return game_boot_result::no_errors;
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case games_config::result::exists: return game_boot_result::already_added;
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}
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return game_boot_result::generic_error;
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@ -3786,13 +3799,24 @@ game_boot_result Emulator::AddGameToYml(const std::string& path)
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}
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// Store /dev_bdvd/ location
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if (m_games_config.add_game(title_id, bdvd_dir))
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switch (m_games_config.add_game(title_id, bdvd_dir))
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{
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case games_config::result::failure:
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{
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sys_log.error("Failed to save BDVD location of title '%s' (error=%s)", title_id, fs::g_tls_error);
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return game_boot_result::generic_error;
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}
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case games_config::result::success:
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{
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sys_log.notice("Registered BDVD game directory for title '%s': %s", title_id, bdvd_dir);
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return game_boot_result::no_errors;
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}
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case games_config::result::exists:
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{
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return game_boot_result::already_added;
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}
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}
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sys_log.error("Failed to save BDVD location of title '%s' (error=%s)", title_id, fs::g_tls_error);
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return game_boot_result::generic_error;
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}
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@ -45,6 +45,7 @@ enum class game_boot_result : u32
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savestate_corrupted,
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savestate_version_unsupported,
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still_running,
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already_added,
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};
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constexpr bool is_error(game_boot_result res)
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@ -369,7 +370,7 @@ public:
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void ConfigurePPUCache(bool with_title_id = true) const;
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std::set<std::string> GetGameDirs() const;
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void AddGamesFromDir(const std::string& path);
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u32 AddGamesFromDir(const std::string& path);
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game_boot_result AddGame(const std::string& path);
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game_boot_result AddGameToYml(const std::string& path);
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@ -42,7 +42,7 @@ std::string games_config::get_path(const std::string& title_id) const
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return {};
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}
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bool games_config::add_game(const std::string& key, const std::string& path)
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games_config::result games_config::add_game(const std::string& key, const std::string& path)
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{
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std::lock_guard lock(m_mutex);
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@ -52,7 +52,7 @@ bool games_config::add_game(const std::string& key, const std::string& path)
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if (it->second == path)
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{
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// Nothing to do
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return true;
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return result::exists;
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}
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it->second = path;
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@ -64,15 +64,15 @@ bool games_config::add_game(const std::string& key, const std::string& path)
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m_dirty = true;
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if (m_save_on_dirty)
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if (m_save_on_dirty && !save_nl())
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{
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return save_nl();
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return result::failure;
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}
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return true;
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return result::success;
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}
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bool games_config::add_external_hdd_game(const std::string& key, std::string& path)
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games_config::result games_config::add_external_hdd_game(const std::string& key, std::string& path)
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{
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// Don't use the C00 subdirectory in our game list
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if (path.ends_with("/C00") || path.ends_with("\\C00"))
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@ -80,14 +80,21 @@ bool games_config::add_external_hdd_game(const std::string& key, std::string& pa
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path = path.substr(0, path.size() - 4);
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}
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if (add_game(key, path))
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const result res = add_game(key, path);
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switch (res)
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{
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case result::failure:
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cfg_log.error("Failed to save HG game location of title '%s' (error=%s)", key, fs::g_tls_error);
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break;
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case result::success:
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cfg_log.notice("Registered HG game directory for title '%s': %s", key, path);
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return true;
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break;
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case result::exists:
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break;
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}
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cfg_log.error("Failed to save HG game location of title '%s' (error=%s)", key, fs::g_tls_error);
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return false;
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return res;
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}
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bool games_config::save_nl()
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@ -16,8 +16,14 @@ public:
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std::string get_path(const std::string& title_id) const;
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bool add_game(const std::string& key, const std::string& path);
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bool add_external_hdd_game(const std::string& key, std::string& path);
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enum class result
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{
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failure,
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success,
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exists
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};
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result add_game(const std::string& key, const std::string& path);
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result add_external_hdd_game(const std::string& key, std::string& path);
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bool save();
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private:
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@ -346,7 +346,13 @@ void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
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m_progress_dialog_timer->start();
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}
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Emu.AddGamesFromDir(g_cfg_vfs.get(g_cfg_vfs.games_dir, rpcs3::utils::get_emu_dir()));
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const std::string games_dir = g_cfg_vfs.get(g_cfg_vfs.games_dir, rpcs3::utils::get_emu_dir());
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const u32 games_added = Emu.AddGamesFromDir(games_dir);
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if (games_added)
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{
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game_list_log.notice("Refresh added %d new entries found in %s", games_added, games_dir);
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}
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const std::string _hdd = Emu.GetCallbacks().resolve_path(rpcs3::utils::get_hdd0_dir()) + '/';
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@ -456,6 +456,7 @@ void main_window::show_boot_error(game_boot_result status)
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message = tr("A game or PS3 application is still running or has yet to be fully stopped.");
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break;
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case game_boot_result::firmware_missing: // Handled elsewhere
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case game_boot_result::already_added: // Handled elsewhere
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case game_boot_result::no_errors:
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return;
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case game_boot_result::generic_error:
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@ -3546,9 +3547,16 @@ void main_window::AddGamesFromDirs(QStringList&& paths)
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}
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}
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u32 games_added = 0;
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for (const QString& path : paths)
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{
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Emu.AddGamesFromDir(sstr(path));
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games_added += Emu.AddGamesFromDir(sstr(path));
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}
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if (games_added)
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{
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gui_log.notice("AddGamesFromDirs added %d new entries", games_added);
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}
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m_game_list_frame->AddRefreshedSlot([this, paths = std::move(paths), existing = std::move(existing)](std::set<std::string>& claimed_paths)
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@ -3580,7 +3588,11 @@ void main_window::AddGamesFromDirs(QStringList&& paths)
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}
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}
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if (!paths_added.empty())
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if (paths_added.empty())
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{
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QMessageBox::information(this, tr("Nothing to add!"), tr("Could not find any new software."));
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}
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else
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{
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ShowOptionalGamePreparations(tr("Success!"), tr("Successfully added software to game list from path(s)!"), paths_added);
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}
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