System: don't consider games as registered if they were already in games.yml

Also, show message if nothing was added
This commit is contained in:
Megamouse 2024-01-22 21:40:36 +01:00
parent d33955c290
commit 5fe36872c5
6 changed files with 87 additions and 31 deletions

View File

@ -137,6 +137,7 @@ void fmt_class_string<game_boot_result>::format(std::string& out, u64 arg)
case game_boot_result::savestate_corrupted: return "Savestate data is corrupted or it's not an RPCS3 savestate";
case game_boot_result::savestate_version_unsupported: return "Savestate versioning data differs from your RPCS3 build.\nTry to use an older or newer RPCS3 build.\nEspecially if you know the build that created the savestate.";
case game_boot_result::still_running: return "Game is still running";
case game_boot_result::already_added: return "Game was already added";
}
return unknown;
});
@ -1758,11 +1759,11 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
}
// Store /dev_bdvd/ location
if (m_games_config.add_game(m_title_id, bdvd_dir))
if (games_config::result res = m_games_config.add_game(m_title_id, bdvd_dir); res == games_config::result::success)
{
sys_log.notice("Registered BDVD game directory for title '%s': %s", m_title_id, bdvd_dir);
}
else
else if (res == games_config::result::failure)
{
sys_log.error("Failed to save BDVD location of title '%s' (error=%s)", m_title_id, fs::g_tls_error);
}
@ -1818,7 +1819,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
std::string game_dir = m_sfo_dir;
// Add HG games not in HDD0 to games.yml
[[maybe_unused]] const bool res = m_games_config.add_external_hdd_game(m_title_id, game_dir);
[[maybe_unused]] const games_config::result res = m_games_config.add_external_hdd_game(m_title_id, game_dir);
const std::string dir = fmt::trim(game_dir.substr(fs::get_parent_dir_view(game_dir).size() + 1), fs::delim);
vfs::mount("/dev_hdd0/game/" + dir, game_dir + '/');
@ -1844,11 +1845,11 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
sys_log.notice("Game: %s", new_ps3_game);
// Store /dev_bdvd/PS3_GAME location
if (m_games_config.add_game(m_title_id, new_ps3_game + "/./"))
if (games_config::result res = m_games_config.add_game(m_title_id, new_ps3_game + "/./"); res == games_config::result::success)
{
sys_log.notice("Registered BDVD/PS3_GAME game directory for title '%s': %s", m_title_id, new_ps3_game);
}
else
else if (res == games_config::result::failure)
{
sys_log.error("Failed to save BDVD/PS3_GAME location of title '%s' (error=%s)", m_title_id, fs::g_tls_error);
}
@ -3626,14 +3627,16 @@ std::set<std::string> Emulator::GetGameDirs() const
return dirs;
}
void Emulator::AddGamesFromDir(const std::string& path)
u32 Emulator::AddGamesFromDir(const std::string& path)
{
u32 games_added = 0;
m_games_config.set_save_on_dirty(false);
// search dropped path first or else the direct parent to an elf is wrongly skipped
if (const auto error = AddGame(path); error == game_boot_result::no_errors)
if (const game_boot_result error = AddGame(path); error == game_boot_result::no_errors)
{
// Nothing to do
games_added++;
}
process_qt_events();
@ -3648,9 +3651,9 @@ void Emulator::AddGamesFromDir(const std::string& path)
const std::string dir_path = path + '/' + dir_entry.name;
if (const auto error = AddGame(dir_path); error == game_boot_result::no_errors)
if (const game_boot_result error = AddGame(dir_path); error == game_boot_result::no_errors)
{
// Nothing to do
games_added++;
}
process_qt_events();
@ -3662,6 +3665,8 @@ void Emulator::AddGamesFromDir(const std::string& path)
{
sys_log.error("Failed to save games.yml after adding games");
}
return games_added;
}
game_boot_result Emulator::AddGame(const std::string& path)
@ -3673,12 +3678,14 @@ game_boot_result Emulator::AddGame(const std::string& path)
}
game_boot_result result = game_boot_result::nothing_to_boot;
bool result_set = false;
std::string elf;
if (const game_boot_result res = GetElfPathFromDir(elf, path); res == game_boot_result::no_errors)
{
ensure(!elf.empty());
result = AddGameToYml(elf);
result_set = true;
}
for (auto&& entry : fs::dir{ path })
@ -3696,7 +3703,11 @@ game_boot_result Emulator::AddGame(const std::string& path)
{
if (const auto err = AddGameToYml(elf); err != game_boot_result::no_errors)
{
result = err;
if (err != game_boot_result::already_added || !result_set)
{
result = err;
result_set = true;
}
}
}
}
@ -3769,9 +3780,11 @@ game_boot_result Emulator::AddGameToYml(const std::string& path)
// Add HG games not in HDD0 to games.yml
if (cat == "HG")
{
if (m_games_config.add_external_hdd_game(title_id, sfo_dir))
switch (m_games_config.add_external_hdd_game(title_id, sfo_dir))
{
return game_boot_result::no_errors;
case games_config::result::failure: return game_boot_result::generic_error;
case games_config::result::success: return game_boot_result::no_errors;
case games_config::result::exists: return game_boot_result::already_added;
}
return game_boot_result::generic_error;
@ -3786,13 +3799,24 @@ game_boot_result Emulator::AddGameToYml(const std::string& path)
}
// Store /dev_bdvd/ location
if (m_games_config.add_game(title_id, bdvd_dir))
switch (m_games_config.add_game(title_id, bdvd_dir))
{
case games_config::result::failure:
{
sys_log.error("Failed to save BDVD location of title '%s' (error=%s)", title_id, fs::g_tls_error);
return game_boot_result::generic_error;
}
case games_config::result::success:
{
sys_log.notice("Registered BDVD game directory for title '%s': %s", title_id, bdvd_dir);
return game_boot_result::no_errors;
}
case games_config::result::exists:
{
return game_boot_result::already_added;
}
}
sys_log.error("Failed to save BDVD location of title '%s' (error=%s)", title_id, fs::g_tls_error);
return game_boot_result::generic_error;
}

View File

@ -45,6 +45,7 @@ enum class game_boot_result : u32
savestate_corrupted,
savestate_version_unsupported,
still_running,
already_added,
};
constexpr bool is_error(game_boot_result res)
@ -369,7 +370,7 @@ public:
void ConfigurePPUCache(bool with_title_id = true) const;
std::set<std::string> GetGameDirs() const;
void AddGamesFromDir(const std::string& path);
u32 AddGamesFromDir(const std::string& path);
game_boot_result AddGame(const std::string& path);
game_boot_result AddGameToYml(const std::string& path);

View File

@ -42,7 +42,7 @@ std::string games_config::get_path(const std::string& title_id) const
return {};
}
bool games_config::add_game(const std::string& key, const std::string& path)
games_config::result games_config::add_game(const std::string& key, const std::string& path)
{
std::lock_guard lock(m_mutex);
@ -52,7 +52,7 @@ bool games_config::add_game(const std::string& key, const std::string& path)
if (it->second == path)
{
// Nothing to do
return true;
return result::exists;
}
it->second = path;
@ -64,15 +64,15 @@ bool games_config::add_game(const std::string& key, const std::string& path)
m_dirty = true;
if (m_save_on_dirty)
if (m_save_on_dirty && !save_nl())
{
return save_nl();
return result::failure;
}
return true;
return result::success;
}
bool games_config::add_external_hdd_game(const std::string& key, std::string& path)
games_config::result games_config::add_external_hdd_game(const std::string& key, std::string& path)
{
// Don't use the C00 subdirectory in our game list
if (path.ends_with("/C00") || path.ends_with("\\C00"))
@ -80,14 +80,21 @@ bool games_config::add_external_hdd_game(const std::string& key, std::string& pa
path = path.substr(0, path.size() - 4);
}
if (add_game(key, path))
const result res = add_game(key, path);
switch (res)
{
case result::failure:
cfg_log.error("Failed to save HG game location of title '%s' (error=%s)", key, fs::g_tls_error);
break;
case result::success:
cfg_log.notice("Registered HG game directory for title '%s': %s", key, path);
return true;
break;
case result::exists:
break;
}
cfg_log.error("Failed to save HG game location of title '%s' (error=%s)", key, fs::g_tls_error);
return false;
return res;
}
bool games_config::save_nl()

View File

@ -16,8 +16,14 @@ public:
std::string get_path(const std::string& title_id) const;
bool add_game(const std::string& key, const std::string& path);
bool add_external_hdd_game(const std::string& key, std::string& path);
enum class result
{
failure,
success,
exists
};
result add_game(const std::string& key, const std::string& path);
result add_external_hdd_game(const std::string& key, std::string& path);
bool save();
private:

View File

@ -346,7 +346,13 @@ void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
m_progress_dialog_timer->start();
}
Emu.AddGamesFromDir(g_cfg_vfs.get(g_cfg_vfs.games_dir, rpcs3::utils::get_emu_dir()));
const std::string games_dir = g_cfg_vfs.get(g_cfg_vfs.games_dir, rpcs3::utils::get_emu_dir());
const u32 games_added = Emu.AddGamesFromDir(games_dir);
if (games_added)
{
game_list_log.notice("Refresh added %d new entries found in %s", games_added, games_dir);
}
const std::string _hdd = Emu.GetCallbacks().resolve_path(rpcs3::utils::get_hdd0_dir()) + '/';

View File

@ -456,6 +456,7 @@ void main_window::show_boot_error(game_boot_result status)
message = tr("A game or PS3 application is still running or has yet to be fully stopped.");
break;
case game_boot_result::firmware_missing: // Handled elsewhere
case game_boot_result::already_added: // Handled elsewhere
case game_boot_result::no_errors:
return;
case game_boot_result::generic_error:
@ -3546,9 +3547,16 @@ void main_window::AddGamesFromDirs(QStringList&& paths)
}
}
u32 games_added = 0;
for (const QString& path : paths)
{
Emu.AddGamesFromDir(sstr(path));
games_added += Emu.AddGamesFromDir(sstr(path));
}
if (games_added)
{
gui_log.notice("AddGamesFromDirs added %d new entries", games_added);
}
m_game_list_frame->AddRefreshedSlot([this, paths = std::move(paths), existing = std::move(existing)](std::set<std::string>& claimed_paths)
@ -3580,7 +3588,11 @@ void main_window::AddGamesFromDirs(QStringList&& paths)
}
}
if (!paths_added.empty())
if (paths_added.empty())
{
QMessageBox::information(this, tr("Nothing to add!"), tr("Could not find any new software."));
}
else
{
ShowOptionalGamePreparations(tr("Success!"), tr("Successfully added software to game list from path(s)!"), paths_added);
}