mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-01-29 00:33:01 +00:00
hotfix for infinite loop when booting game data
This commit is contained in:
parent
3087f15dd8
commit
5b207c3b95
@ -1494,7 +1494,7 @@ game_boot_result Emulator::Load(const std::string& title_id, bool add_only, bool
|
|||||||
// Check game updates
|
// Check game updates
|
||||||
const std::string hdd0_boot = hdd0_game + m_title_id + "/USRDIR/EBOOT.BIN";
|
const std::string hdd0_boot = hdd0_game + m_title_id + "/USRDIR/EBOOT.BIN";
|
||||||
|
|
||||||
if (disc.empty() && !bdvd_dir.empty() && fs::is_file(hdd0_boot))
|
if (disc.empty() && !bdvd_dir.empty() && m_path != hdd0_boot && fs::is_file(hdd0_boot))
|
||||||
{
|
{
|
||||||
// Booting game update
|
// Booting game update
|
||||||
sys_log.success("Updates found at /dev_hdd0/game/%s/!", m_title_id);
|
sys_log.success("Updates found at /dev_hdd0/game/%s/!", m_title_id);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user