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rsx: Fix sampling in X when 0 pitch is given
- A pitch of 0 still allows 1-dimensional addressing.
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@ -580,7 +580,7 @@ std::vector<rsx::subresource_layout> get_subresources_layout_impl(const RsxTextu
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}
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}
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else
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else
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{
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{
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w = h = depth = 1;
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h = depth = 1;
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}
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}
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}
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}
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@ -1161,7 +1161,7 @@ namespace rsx
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if (width > 1 || height > 1)
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if (width > 1 || height > 1)
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{
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{
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// If width == 1, the scanning just returns texel 0, so it is a valid setup
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// If width == 1, the scanning just returns texel 0, so it is a valid setup
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rsx_log.error("Invalid texture pitch setup, width=%d, height=%d, format=0x%x(0x%x)",
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rsx_log.warning("Invalid texture pitch setup, width=%d, height=%d, format=0x%x(0x%x)",
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width, height, format, gcm_format);
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width, height, format, gcm_format);
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}
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}
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@ -2031,7 +2031,7 @@ namespace rsx
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if (attributes.pitch = tex.pitch(); !attributes.pitch)
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if (attributes.pitch = tex.pitch(); !attributes.pitch)
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{
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{
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attributes.pitch = packed_pitch;
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attributes.pitch = packed_pitch;
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scale = { 0.f, 0.f, 0.f };
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scale = { 1.f, 0.f, 0.f };
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}
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}
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else if (packed_pitch > attributes.pitch && !options.is_compressed_format)
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else if (packed_pitch > attributes.pitch && !options.is_compressed_format)
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{
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{
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