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gpu-open/vma: Optimize CheckAllocation method
- Avoids doing useless work. The scanning algorithm is painfully slow on hardware with alignment requirement > 1 - Upto 50ms saved for ~600 allocations when many small allocations exist
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8
3rdparty/GPUOpen/include/vk_mem_alloc.h
vendored
8
3rdparty/GPUOpen/include/vk_mem_alloc.h
vendored
@ -8848,7 +8848,7 @@ bool VmaBlockMetadata_Generic::CheckAllocation(
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// Check previous suballocations for BufferImageGranularity conflicts.
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// Make bigger alignment if necessary.
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if(bufferImageGranularity > 1)
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if(bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment)
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{
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bool bufferImageGranularityConflict = false;
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VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
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@ -8932,7 +8932,7 @@ bool VmaBlockMetadata_Generic::CheckAllocation(
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// Check next suballocations for BufferImageGranularity conflicts.
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// If conflict exists, we must mark more allocations lost or fail.
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if(bufferImageGranularity > 1)
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if(bufferImageGranularity > 1 && (allocSize % bufferImageGranularity || *pOffset % bufferImageGranularity))
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{
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VmaSuballocationList::const_iterator nextSuballocItem = lastSuballocItem;
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++nextSuballocItem;
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@ -8991,7 +8991,7 @@ bool VmaBlockMetadata_Generic::CheckAllocation(
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// Check previous suballocations for BufferImageGranularity conflicts.
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// Make bigger alignment if necessary.
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if(bufferImageGranularity > 1)
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if(bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment)
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{
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bool bufferImageGranularityConflict = false;
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VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
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@ -9031,7 +9031,7 @@ bool VmaBlockMetadata_Generic::CheckAllocation(
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// Check next suballocations for BufferImageGranularity conflicts.
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// If conflict exists, allocation cannot be made here.
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if(bufferImageGranularity > 1)
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if(bufferImageGranularity > 1 && (allocSize % bufferImageGranularity || *pOffset % bufferImageGranularity))
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{
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VmaSuballocationList::const_iterator nextSuballocItem = suballocItem;
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++nextSuballocItem;
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