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USB: Update GameTablet
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@ -160,7 +160,7 @@ extern bool is_input_allowed();
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void usb_device_gametablet::interrupt_transfer(u32 buf_size, u8* buf, u32 /*endpoint*/, UsbTransfer* transfer)
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{
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ensure(buf_size > 0x1a);
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ensure(buf_size >= sizeof(GameTablet_data));
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transfer->fake = true;
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transfer->expected_count = 27;
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