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https://github.com/RPCS3/rpcs3.git
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Added ignoring of keyboard shortcuts to keyboard_pad_handler
This fixes an issue where pressing keyboard shortcuts will input them to the game.
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@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "keyboard_pad_handler.h"
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@ -60,9 +60,40 @@ void keyboard_pad_handler::keyPressEvent(QKeyEvent* event)
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event->ignore();
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return;
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}
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Key(event->key(), 1);
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event->ignore();
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switch (event->key())
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{
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case Qt::Key_L:
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if (!(event->modifiers() == Qt::AltModifier)) { Key(event->key(), 1); }
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event->ignore();
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break;
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case Qt::Key_Return:
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if (!(event->modifiers() == Qt::AltModifier)) { Key(event->key(), 1); }
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break;
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event->ignore();
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case Qt::Key_Escape:
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event->ignore();
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break;
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case Qt::Key_P:
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if (!(event->modifiers() == Qt::ControlModifier)) { Key(event->key(), 1); }
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event->ignore();
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break;
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case Qt::Key_S:
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if (!(event->modifiers() == Qt::ControlModifier)) { Key(event->key(), 1); }
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event->ignore();
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break;
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case Qt::Key_R:
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if (!(event->modifiers() == Qt::ControlModifier)) { Key(event->key(), 1); }
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event->ignore();
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break;
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case Qt::Key_E:
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if (!(event->modifiers() == Qt::ControlModifier)) { Key(event->key(), 1); }
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event->ignore();
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break;
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default:
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Key(event->key(), 1);
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event->ignore();
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break;
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}
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}
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void keyboard_pad_handler::keyReleaseEvent(QKeyEvent* event)
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