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evdev: optimize get_next_button_press pad id check
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@ -366,14 +366,17 @@ PadHandlerBase::connection evdev_joystick_handler::get_next_button_press(const s
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std::string name;
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} pressed_button{};
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const bool is_xbox_360_controller = padId.find("Xbox 360") != umax;
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const bool is_sony_controller = !is_xbox_360_controller && padId.find("Sony") != umax;
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for (const auto& [code, name] : button_list)
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{
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// Handle annoying useless buttons
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if (code == NO_BUTTON)
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continue;
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if (padId.find("Xbox 360") != umax && code >= BTN_TRIGGER_HAPPY)
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if (is_xbox_360_controller && code >= BTN_TRIGGER_HAPPY)
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continue;
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if (padId.find("Sony") != umax && (code == BTN_TL2 || code == BTN_TR2))
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if (is_sony_controller && (code == BTN_TL2 || code == BTN_TR2))
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continue;
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if (!get_blacklist && std::find(m_blacklist.begin(), m_blacklist.end(), name) != m_blacklist.end())
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