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glsl: use textureSize instead of height
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@ -479,7 +479,6 @@ namespace gl
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program_handle.uniforms["limit_range"] = limited_rgb + 0;
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program_handle.uniforms["stereo_display_mode"] = static_cast<u8>(stereo_mode);
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program_handle.uniforms["stereo_image_count"] = (source[1] == GL_NONE? 1 : 2);
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program_handle.uniforms["height"] = viewport.height();
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saved_sampler_state saved(31, m_sampler);
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cmd->bind_texture(31, GL_TEXTURE_2D, source[0]);
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@ -37,14 +37,12 @@ layout(push_constant) uniform static_data
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int limit_range;
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int stereo_display_mode;
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int stereo_image_count;
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int height;
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};
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#else
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uniform float gamma;
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uniform int limit_range;
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uniform int stereo_display_mode;
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uniform int stereo_image_count;
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uniform int height;
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#endif
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vec4 anaglyph(const in vec4 left, const in vec4 right)
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@ -101,7 +99,7 @@ vec4 read_source()
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? texture(fs0, tc0 * ou_single_matrix)
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: texture(fs0, (tc0 * ou_single_matrix) + vec2(0.f, 0.020408f));
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case STEREO_MODE_INTERLACED:
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return (mod(height * tc0.y, 2.f) < 1.f)
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return (mod(textureSize(fs0, 0).y * tc0.y, 2.f) < 1.f)
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? texture(fs0, tc0 * left_single_matrix)
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: texture(fs0, (tc0 * left_single_matrix) + right_single_matrix);
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default: // undefined behavior
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@ -128,7 +126,7 @@ vec4 read_source()
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? texture(fs0, (tc0 * ou_multi_matrix))
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: texture(fs1, (tc0 * ou_multi_matrix) + vec2(0.f, -1.f));
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case STEREO_MODE_INTERLACED:
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return (mod(height * tc0.y, 2.f) < 1.f)
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return (mod(textureSize(fs0, 0).y * tc0.y, 2.f) < 1.f)
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? texture(fs0, tc0)
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: texture(fs1, tc0);
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default: // undefined behavior
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@ -902,7 +902,6 @@ namespace vk
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config.limit_range = limited_rgb? 1 : 0;
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config.stereo_display_mode = static_cast<u8>(stereo_mode);
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config.stereo_image_count = std::min(::size32(src), 2u);
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config.height = src.empty() ? 720 : src.front()->height();
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std::vector<vk::image_view*> views;
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views.reserve(2);
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@ -212,7 +212,6 @@ namespace vk
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int limit_range;
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int stereo_display_mode;
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int stereo_image_count;
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int height;
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};
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float data[4];
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