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rsx-debug: Dump some more opcodes.
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@ -704,6 +704,18 @@ namespace
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{ NV4097_SET_VERTEX_ATTRIB_INPUT_MASK, "NV4097_SET_VERTEX_ATTRIB_INPUT_MASK" },
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{ NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK, "NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK" },
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{ NV4097_SET_TRANSFORM_BRANCH_BITS, "NV4097_SET_TRANSFORM_BRANCH_BITS" },
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{ NV3062_SET_OBJECT, "NV3062_SET_OBJECT" },
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{ NV3062_SET_CONTEXT_DMA_NOTIFIES, "NV3062_SET_CONTEXT_DMA_NOTIFIES" },
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{ NV3062_SET_CONTEXT_DMA_IMAGE_SOURCE, "NV3062_SET_CONTEXT_DMA_IMAGE_SOURCE" },
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{ NV3062_SET_CONTEXT_DMA_IMAGE_DESTIN, "NV3062_SET_CONTEXT_DMA_IMAGE_DESTIN" },
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{ NV3062_SET_COLOR_FORMAT, "NV3062_SET_COLOR_FORMAT" },
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{ NV3062_SET_PITCH, "NV3062_SET_PITCH" },
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{ NV3062_SET_OFFSET_SOURCE, "NV3062_SET_OFFSET_SOURCE" },
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{ NV3062_SET_OFFSET_DESTIN, "NV3062_SET_OFFSET_DESTIN" },
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{ NV308A_POINT, "NV308A_POINT" },
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{ NV308A_SIZE_OUT, "NV308A_SIZE_OUT" },
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{ NV308A_SIZE_IN, "NV308A_SIZE_IN" },
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{ NV308A_COLOR, "NV308A_COLOR" },
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};
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}
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@ -1087,10 +1099,25 @@ namespace
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return result;
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}
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std::string texture_control1(size_t index, u32 arg)
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std::string get_remap_channel(u8 op) noexcept
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{
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switch (op)
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{
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case 0: return "A";
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case 1: return "R";
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case 2: return "G";
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case 3: return "B";
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}
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return "Error";
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}
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std::string texture_control1(size_t index, u32 arg) noexcept
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{
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return "Texture " + std::to_string(index) +
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" remap = " + std::to_string(arg);
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" Component 0 = " + get_remap_channel(arg & 0x3) +
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" Component 1 = " + get_remap_channel((arg >> 2) & 0x3) +
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" Component 2 = " + get_remap_channel((arg >> 4) & 0x3) +
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" Component 3 = " + get_remap_channel((arg >> 6) & 0x3);
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}
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std::string texture_control3(size_t index, u32 arg)
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@ -1109,7 +1136,74 @@ namespace
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std::string texture_filter(size_t index, u32 arg)
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{
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return "Texture " + std::to_string(index) +
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" filter = " + std::to_string(arg);
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" bias = " + std::to_string(arg & 0x1fff) +
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" min_filter = " + std::to_string((arg >> 16) & 0x7) +
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" mag_filter = " + std::to_string((arg >> 24) & 0x7) +
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" convolution_filter = " + std::to_string((arg >> 13) & 0xF) +
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" a_signed = " + std::to_string((arg >> 28) & 0x1) +
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" r_signed = " + std::to_string((arg >> 29) & 0x1) +
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" g_signed = " + std::to_string((arg >> 30) & 0x1) +
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" b_signed = " + std::to_string((arg >> 31) & 0x1);
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}
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std::string vertex_input_mask(u32 arg)
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{
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const std::string input_names[] =
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{
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"in_pos", "in_weight", "in_normal",
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"in_diff_color", "in_spec_color",
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"in_fog",
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"in_point_size", "in_7",
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"in_tc0", "in_tc1", "in_tc2", "in_tc3",
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"in_tc4", "in_tc5", "in_tc6", "in_tc7"
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};
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std::string result = "Transform program enabled inputs:";
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for (unsigned i = 0; i < 16; i++)
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if (arg & (1 << i))
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result += input_names[i] + " ";
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return result;
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}
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std::string vertex_output_mask(u32 arg)
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{
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const std::string output_names[] =
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{
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"diffuse_color",
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"specular_color",
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"back_diffuse_color",
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"back_specular_color",
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"fog",
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"point_size",
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"clip_distance[0]",
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"clip_distance[1]",
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"clip_distance[2]",
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"clip_distance[3]",
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"clip_distance[4]",
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"clip_distance[5]",
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"tc8",
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"tc9",
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"tc0",
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"tc1",
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"tc2",
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"tc3",
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"tc4",
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"tc5",
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"tc6",
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"tc7"
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};
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std::string result = "Transform program outputs:";
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for (unsigned i = 0; i < 22; i++)
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if (arg & (1 << i))
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result += output_names[i] + " ";
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return result;
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}
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std::string shader_control(u32 arg)
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{
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return "Shader control: raw_value =" + std::to_string(arg) +
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" reg_count = " + std::to_string((arg >> 24) & 0xFF) +
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((arg & CELL_GCM_SHADER_CONTROL_DEPTH_EXPORT) ? " depth_replace " : "") +
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((arg & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS) ? " 32b_exports " : "");
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}
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#define OPCODE_RANGE_1(opcode, increment, index, printing_function) \
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@ -1135,6 +1229,10 @@ namespace
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OPCODE_RANGE_16((opcode), (increment), (index), (printing_function)) \
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OPCODE_RANGE_16((opcode), (increment), (index) + 16, (printing_function))
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#define OPCODE_RANGE_64(opcode, increment, index, printing_function) \
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OPCODE_RANGE_32((opcode), (increment), (index), (printing_function)) \
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OPCODE_RANGE_32((opcode), (increment), (index) + 32, (printing_function))
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const std::unordered_map<u32, std::string(*)(u32)> printing_functions =
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{
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{ NV4097_NO_OPERATION , [](u32) -> std::string { return "(nop)"; } },
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@ -1202,6 +1300,9 @@ namespace
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{ NV4097_SET_STENCIL_FUNC_REF, [](u32 arg) -> std::string { return "Stencil: Ref = " + std::to_string(arg); } },
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{ NV4097_INVALIDATE_VERTEX_CACHE_FILE, [](u32) -> std::string { return "(invalidate vertex cache file)"; } },
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{ NV4097_INVALIDATE_VERTEX_FILE, [](u32) -> std::string { return "(invalidate vertex file)"; } },
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{ NV4097_SET_VERTEX_ATTRIB_INPUT_MASK, vertex_input_mask},
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{ NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK, vertex_output_mask },
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{ NV4097_SET_SHADER_CONTROL, shader_control },
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{ NV4097_SET_VERTEX_DATA_ARRAY_FORMAT, [](u32 arg) -> std::string { return "Vertex array 0: " + unpack_vertex_format(arg); } },
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{ NV4097_SET_VERTEX_DATA_ARRAY_FORMAT + 1, [](u32 arg) -> std::string { return "Vertex array 1: " + unpack_vertex_format(arg); } },
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{ NV4097_SET_VERTEX_DATA_ARRAY_FORMAT + 2, [](u32 arg) -> std::string { return "Vertex array 2: " + unpack_vertex_format(arg); } },
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