d3d12: Fix build in debug

This commit is contained in:
Vincent Lejeune 2015-10-08 03:05:42 +02:00
parent ceab44b9ab
commit 4cd9e5754e

View File

@ -93,8 +93,7 @@ void D3D12GSRender::ResourceStorage::WaitAndClean()
void D3D12GSRender::ResourceStorage::Release()
{
for (auto tmp : m_dirtyTextures)
tmp->Release();
m_dirtyTextures.clear();
// NOTE: Should be released only after gfx pipeline last command has been finished.
CloseHandle(m_frameFinishedHandle);
}