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Stub some cellGameExec and cellResc functions
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@ -5,14 +5,15 @@
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logs::channel cellGameExec("cellGameExec");
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s32 cellGameSetExitParam()
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s32 cellGameSetExitParam(u32 execdata)
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{
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fmt::throw_exception("Unimplemented" HERE);
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cellGameExec.todo("cellGameSetExitParam(execdata=0x%x)", execdata);
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return CELL_OK;
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}
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s32 cellGameGetHomeDataExportPath(vm::ptr<char> exportPath)
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{
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cellGameExec.warning("cellGameGetHomeDataExportPath(exportPath=0x%x)", exportPath);
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cellGameExec.warning("cellGameGetHomeDataExportPath(exportPath=*0x%x)", exportPath);
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// TODO: PlayStation home is defunct.
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@ -21,12 +22,17 @@ s32 cellGameGetHomeDataExportPath(vm::ptr<char> exportPath)
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s32 cellGameGetHomePath()
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{
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fmt::throw_exception("Unimplemented" HERE);
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UNIMPLEMENTED_FUNC(cellGameExec);
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return CELL_OK;
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}
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s32 cellGameGetHomeDataImportPath()
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s32 cellGameGetHomeDataImportPath(vm::ptr<char> importPath)
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{
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fmt::throw_exception("Unimplemented" HERE);
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cellGameExec.warning("cellGameGetHomeDataImportPath(importPath=*0x%x)", importPath);
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// TODO: PlayStation home is defunct.
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return CELL_GAME_ERROR_NOAPP;
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}
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s32 cellGameGetHomeLaunchOptionPath(vm::ptr<char> commonPath, vm::ptr<char> personalPath)
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@ -37,9 +43,9 @@ s32 cellGameGetHomeLaunchOptionPath(vm::ptr<char> commonPath, vm::ptr<char> pers
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return CELL_GAME_ERROR_NOAPP;
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}
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s32 cellGameGetBootGameInfo(vm::ptr<u32> type, vm::ptr<char> dirName, vm::ptr<u32> execData)
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s32 cellGameGetBootGameInfo(vm::ptr<u32> type, vm::ptr<char> dirName, vm::ptr<u32> execdata)
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{
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cellGameExec.todo("cellGameGetBootGameInfo(type=*0x%x, dirName=%s, execData=*0x%x)", type, dirName, execData);
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cellGameExec.todo("cellGameGetBootGameInfo(type=*0x%x, dirName=%s, execdata=*0x%x)", type, dirName, execdata);
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// TODO: Support more boot types
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*type = CELL_GAME_GAMETYPE_SYS;
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@ -123,8 +123,8 @@ s32 cellRescGetFlipStatus()
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s32 cellRescGetRegisterCount()
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{
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UNIMPLEMENTED_FUNC(cellResc);
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return CELL_OK;
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cellResc.todo("cellRescGetRegisterCount()");
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return 0;
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}
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u64 cellRescGetLastFlipTime()
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@ -134,10 +134,9 @@ u64 cellRescGetLastFlipTime()
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return 0;
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}
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s32 cellRescSetRegisterCount()
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void cellRescSetRegisterCount(s32 regCount)
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{
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UNIMPLEMENTED_FUNC(cellResc);
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return CELL_OK;
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cellResc.todo("cellRescSetRegisterCount(regCount=0x%x)", regCount);
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}
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void cellRescSetVBlankHandler(vm::ptr<void(u32)> handler)
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