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gl: Correctly upload cubemap texture.
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@ -327,6 +327,12 @@ namespace rsx
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glTexStorage2D(m_target, tex.get_exact_mipmap_count(), get_sized_internal_format(format), tex.width(), tex.height());
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// Note : input_layouts size is get_exact_mipmap_count() for non cubemap texture, and 6 * get_exact_mipmap_count() for cubemap
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// Thus for non cubemap texture, mip_level / mipmap_per_layer will always be rounded to 0.
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// mip_level % mipmap_per_layer will always be equal to mip_level
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u16 mipmap_per_layer = tex.get_exact_mipmap_count();
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GLenum real_target = tex.cubemap() ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
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if (!is_compressed_format(format))
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{
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const auto &format_type = get_format_type(format);
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@ -334,7 +340,8 @@ namespace rsx
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for (const rsx_subresource_layout &layout : input_layouts)
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{
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upload_texture_subresource(data_upload_buf, layout, format, is_swizzled, 4);
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glTexSubImage2D(m_target, mip_level++, 0, 0, layout.width_in_block, layout.height_in_block, std::get<0>(format_type), std::get<1>(format_type), data_upload_buf.data());
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glTexSubImage2D(real_target + mip_level / mipmap_per_layer, mip_level % mipmap_per_layer, 0, 0, layout.width_in_block, layout.height_in_block, std::get<0>(format_type), std::get<1>(format_type), data_upload_buf.data());
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mip_level++;
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}
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}
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else
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@ -344,7 +351,8 @@ namespace rsx
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for (const rsx_subresource_layout &layout : input_layouts)
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{
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u32 size = layout.width_in_block * layout.height_in_block * ((format == CELL_GCM_TEXTURE_COMPRESSED_DXT1) ? 8 : 16);
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glCompressedTexSubImage2D(m_target, mip_level++, 0, 0, layout.width_in_block * 4, layout.height_in_block * 4, get_sized_internal_format(format), size, layout.data.data());
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glCompressedTexSubImage2D(real_target + mip_level / mipmap_per_layer, mip_level % mipmap_per_layer, 0, 0, layout.width_in_block * 4, layout.height_in_block * 4, get_sized_internal_format(format), size, layout.data.data());
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mip_level++;
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}
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}
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