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https://github.com/RPCS3/rpcs3.git
synced 2025-02-06 00:40:11 +00:00
Only silence logging during gameplay
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parent
8d54ddf426
commit
4aec48c2ca
@ -791,6 +791,9 @@ game_boot_result Emulator::Load(const std::string& title_id, bool is_disc_patch,
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return game_boot_result::still_running;
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}
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// Enable logging
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rpcs3::utils::configure_logs(true);
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m_ar.reset();
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{
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@ -2502,6 +2505,9 @@ extern bool try_lock_spu_threads_in_a_state_compatible_with_savestates(bool reve
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void Emulator::Kill(bool allow_autoexit, bool savestate)
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{
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// Enable logging
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rpcs3::utils::configure_logs(true);
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if (!IsStopped() && savestate && !try_lock_spu_threads_in_a_state_compatible_with_savestates())
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{
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sys_log.error("Failed to savestate: failed to lock SPU threads execution.");
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@ -38,17 +38,17 @@ namespace rpcs3::utils
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return thread_count;
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}
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void configure_logs()
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void configure_logs(bool force_enable)
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{
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static bool was_silenced = false;
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const bool silenced = g_cfg.misc.silence_all_logs.get();
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const bool silenced = g_cfg.misc.silence_all_logs.get() && !force_enable;
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if (silenced)
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{
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if (!was_silenced)
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{
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sys_log.success("Disabling logging! Do not create issues on GitHub or on the forums while logging is disabled.");
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sys_log.always()("Disabling logging! Do not create issues on GitHub or on the forums while logging is disabled.");
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}
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logs::silence();
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@ -7,7 +7,7 @@ namespace rpcs3::utils
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{
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u32 get_max_threads();
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void configure_logs();
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void configure_logs(bool force_enable = false);
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u32 check_user(const std::string& user);
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@ -79,10 +79,11 @@ void main_application::OnEmuSettingsChange()
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}
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}
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rpcs3::utils::configure_logs();
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if (!Emu.IsStopped())
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{
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// Change logging (only allowed during gameplay)
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rpcs3::utils::configure_logs();
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// Force audio provider
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g_cfg.audio.provider.set(Emu.IsVsh() ? audio_provider::rsxaudio : audio_provider::cell_audio);
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}
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