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formatting: Unify indentation type in the newly added files to tabs
This commit is contained in:
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bad4d1ff05
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48407752a6
@ -3,67 +3,67 @@
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GLuint GLGSRender::get_present_source(gl::present_surface_info* info, const rsx::avconf* avconfig)
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{
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GLuint image = GL_NONE;
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GLuint image = GL_NONE;
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// Check the surface store first
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gl::command_context cmd = { gl_state };
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const auto format_bpp = get_format_block_size_in_bytes(info->format);
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const auto overlap_info = m_rtts.get_merged_texture_memory_region(cmd,
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info->address, info->width, info->height, info->pitch, format_bpp, rsx::surface_access::read);
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// Check the surface store first
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gl::command_context cmd = { gl_state };
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const auto format_bpp = get_format_block_size_in_bytes(info->format);
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const auto overlap_info = m_rtts.get_merged_texture_memory_region(cmd,
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info->address, info->width, info->height, info->pitch, format_bpp, rsx::surface_access::read);
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if (!overlap_info.empty())
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{
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const auto& section = overlap_info.back();
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auto surface = gl::as_rtt(section.surface);
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if (!overlap_info.empty())
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{
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const auto& section = overlap_info.back();
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auto surface = gl::as_rtt(section.surface);
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if (section.base_address >= info->address)
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{
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// Check for intentional 'borders'
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const u32 inset_offset = section.base_address - info->address;
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const u32 inset_y = inset_offset / info->pitch;
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const u32 inset_x = (inset_offset % info->pitch) / format_bpp;
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if (section.base_address >= info->address)
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{
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// Check for intentional 'borders'
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const u32 inset_offset = section.base_address - info->address;
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const u32 inset_y = inset_offset / info->pitch;
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const u32 inset_x = (inset_offset % info->pitch) / format_bpp;
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const u32 full_width = surface->get_surface_width(rsx::surface_metrics::samples) + inset_x + inset_x;
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const u32 full_height = surface->get_surface_height(rsx::surface_metrics::samples) + inset_y + inset_y;
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const u32 full_width = surface->get_surface_width(rsx::surface_metrics::samples) + inset_x + inset_x;
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const u32 full_height = surface->get_surface_height(rsx::surface_metrics::samples) + inset_y + inset_y;
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if (full_width == info->width && full_height == info->height)
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{
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surface->read_barrier(cmd);
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image = section.surface->get_surface(rsx::surface_access::read)->id();
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if (full_width == info->width && full_height == info->height)
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{
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surface->read_barrier(cmd);
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image = section.surface->get_surface(rsx::surface_access::read)->id();
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info->width = rsx::apply_resolution_scale(full_width - (inset_x + inset_x), true);
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info->height = rsx::apply_resolution_scale(full_height - (inset_y + inset_y), true);
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}
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}
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}
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else if (auto surface = m_gl_texture_cache.find_texture_from_dimensions<true>(info->address, info->format, info->width, info->height))
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{
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//Hack - this should be the first location to check for output
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//The render might have been done offscreen or in software and a blit used to display
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if (const auto tex = surface->get_raw_texture(); tex) image = tex->id();
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}
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info->width = rsx::apply_resolution_scale(full_width - (inset_x + inset_x), true);
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info->height = rsx::apply_resolution_scale(full_height - (inset_y + inset_y), true);
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}
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}
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}
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else if (auto surface = m_gl_texture_cache.find_texture_from_dimensions<true>(info->address, info->format, info->width, info->height))
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{
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// Hack - this should be the first location to check for output
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// The render might have been done offscreen or in software and a blit used to display
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if (const auto tex = surface->get_raw_texture(); tex) image = tex->id();
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}
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if (!image)
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{
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LOG_WARNING(RSX, "Flip texture was not found in cache. Uploading surface from CPU");
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if (!image)
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{
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LOG_WARNING(RSX, "Flip texture was not found in cache. Uploading surface from CPU");
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gl::pixel_unpack_settings unpack_settings;
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unpack_settings.alignment(1).row_length(info->pitch / 4);
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gl::pixel_unpack_settings unpack_settings;
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unpack_settings.alignment(1).row_length(info->pitch / 4);
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if (!m_flip_tex_color || m_flip_tex_color->size2D() != sizei{ static_cast<int>(info->width), static_cast<int>(info->height) })
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{
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m_flip_tex_color = std::make_unique<gl::texture>(GL_TEXTURE_2D, info->width, info->height, 1, 1, GL_RGBA8);
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}
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if (!m_flip_tex_color || m_flip_tex_color->size2D() != sizei{ static_cast<int>(info->width), static_cast<int>(info->height) })
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{
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m_flip_tex_color = std::make_unique<gl::texture>(GL_TEXTURE_2D, info->width, info->height, 1, 1, GL_RGBA8);
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}
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gl::command_context cmd{ gl_state };
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const auto range = utils::address_range::start_length(info->address, info->pitch * info->height);
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m_gl_texture_cache.invalidate_range(cmd, range, rsx::invalidation_cause::read);
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gl::command_context cmd{ gl_state };
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const auto range = utils::address_range::start_length(info->address, info->pitch * info->height);
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m_gl_texture_cache.invalidate_range(cmd, range, rsx::invalidation_cause::read);
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m_flip_tex_color->copy_from(vm::base(info->address), gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8, unpack_settings);
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image = m_flip_tex_color->id();
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}
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m_flip_tex_color->copy_from(vm::base(info->address), gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8, unpack_settings);
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image = m_flip_tex_color->id();
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}
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return image;
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return image;
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}
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void GLGSRender::flip(const rsx::display_flip_info_t& info)
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@ -106,24 +106,24 @@ void GLGSRender::flip(const rsx::display_flip_info_t& info)
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gl::screen.bind();
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gl::screen.clear(gl::buffers::color);
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GLuint image_to_flip = GL_NONE;
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GLuint image_to_flip = GL_NONE;
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if (info.buffer < display_buffers_count && buffer_width && buffer_height)
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{
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// Find the source image
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gl::present_surface_info present_info;
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present_info.width = buffer_width;
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present_info.height = buffer_height;
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present_info.pitch = buffer_pitch;
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present_info.format = av_format;
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present_info.address = rsx::get_address(display_buffers[info.buffer].offset, CELL_GCM_LOCATION_LOCAL);
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gl::present_surface_info present_info;
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present_info.width = buffer_width;
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present_info.height = buffer_height;
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present_info.pitch = buffer_pitch;
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present_info.format = av_format;
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present_info.address = rsx::get_address(display_buffers[info.buffer].offset, CELL_GCM_LOCATION_LOCAL);
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image_to_flip = get_present_source(&present_info, avconfig);
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buffer_width = present_info.width;
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buffer_height = present_info.height;
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}
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image_to_flip = get_present_source(&present_info, avconfig);
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buffer_width = present_info.width;
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buffer_height = present_info.height;
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}
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// Calculate blit coordinates
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// Calculate blit coordinates
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coordi aspect_ratio;
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sizei csize(m_frame->client_width(), m_frame->client_height());
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sizei new_size = csize;
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@ -148,8 +148,8 @@ void GLGSRender::flip(const rsx::display_flip_info_t& info)
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aspect_ratio.size = new_size;
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if (image_to_flip)
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{
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if (image_to_flip)
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{
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if (m_frame->screenshot_toggle == true)
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{
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m_frame->screenshot_toggle = false;
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@ -57,10 +57,10 @@ void VKGSRender::reinitialize_swapchain()
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vk::change_image_layout(*m_current_command_buffer, target_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, target_layout, range);
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}
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//Will have to block until rendering is completed
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// Will have to block until rendering is completed
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vk::fence resize_fence(*m_device);
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//Flush the command buffer
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// Flush the command buffer
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close_and_submit_command_buffer(&resize_fence);
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vk::wait_for_fence(&resize_fence);
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@ -104,10 +104,10 @@ void VKGSRender::advance_queued_frames()
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// Check all other frames for completion and clear resources
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check_present_status();
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//m_rtts storage is double buffered and should be safe to tag on frame boundary
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// m_rtts storage is double buffered and should be safe to tag on frame boundary
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m_rtts.free_invalidated();
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//texture cache is also double buffered to prevent use-after-free
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// Texture cache is also double buffered to prevent use-after-free
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m_texture_cache.on_frame_end();
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m_samplers_dirty.store(true);
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@ -221,7 +221,7 @@ void VKGSRender::frame_context_cleanup(vk::frame_context_t *ctx, bool free_resou
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{
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m_last_heap_sync_time = ctx->last_frame_sync_time;
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//Heap cleanup; deallocates memory consumed by the frame if it is still held
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// Heap cleanup; deallocates memory consumed by the frame if it is still held
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m_attrib_ring_info.m_get_pos = ctx->attrib_heap_ptr;
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m_vertex_env_ring_info.m_get_pos = ctx->vtx_env_heap_ptr;
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m_fragment_env_ring_info.m_get_pos = ctx->frag_env_heap_ptr;
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@ -263,71 +263,71 @@ void VKGSRender::frame_context_cleanup(vk::frame_context_t *ctx, bool free_resou
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vk::image* VKGSRender::get_present_source(vk::present_surface_info* info, const rsx::avconf* avconfig)
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{
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vk::image* image_to_flip = nullptr;
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vk::image* image_to_flip = nullptr;
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// Check the surface store first
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const auto format_bpp = get_format_block_size_in_bytes(info->format);
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const auto overlap_info = m_rtts.get_merged_texture_memory_region(*m_current_command_buffer,
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info->address, info->width, info->height, info->pitch, format_bpp, rsx::surface_access::read);
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// Check the surface store first
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const auto format_bpp = get_format_block_size_in_bytes(info->format);
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const auto overlap_info = m_rtts.get_merged_texture_memory_region(*m_current_command_buffer,
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info->address, info->width, info->height, info->pitch, format_bpp, rsx::surface_access::read);
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if (!overlap_info.empty())
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{
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const auto& section = overlap_info.back();
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auto surface = vk::as_rtt(section.surface);
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if (!overlap_info.empty())
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{
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const auto& section = overlap_info.back();
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auto surface = vk::as_rtt(section.surface);
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if (section.base_address >= info->address)
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{
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// Check for intentional 'borders'
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const u32 inset_offset = section.base_address - info->address;
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const u32 inset_y = inset_offset / info->pitch;
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const u32 inset_x = (inset_offset % info->pitch) / format_bpp;
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if (section.base_address >= info->address)
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{
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// Check for intentional 'borders'
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const u32 inset_offset = section.base_address - info->address;
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const u32 inset_y = inset_offset / info->pitch;
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const u32 inset_x = (inset_offset % info->pitch) / format_bpp;
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const u32 full_width = surface->get_surface_width(rsx::surface_metrics::samples) + inset_x + inset_x;
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const u32 full_height = surface->get_surface_height(rsx::surface_metrics::samples) + inset_y + inset_y;
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const u32 full_width = surface->get_surface_width(rsx::surface_metrics::samples) + inset_x + inset_x;
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const u32 full_height = surface->get_surface_height(rsx::surface_metrics::samples) + inset_y + inset_y;
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if (full_width == info->width && full_height == info->height)
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{
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surface->read_barrier(*m_current_command_buffer);
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image_to_flip = section.surface->get_surface(rsx::surface_access::read);
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if (full_width == info->width && full_height == info->height)
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{
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surface->read_barrier(*m_current_command_buffer);
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image_to_flip = section.surface->get_surface(rsx::surface_access::read);
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info->width = rsx::apply_resolution_scale(full_width - (inset_x + inset_x), true);
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info->height = rsx::apply_resolution_scale(full_height - (inset_y + inset_y), true);
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}
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}
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}
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else if (auto surface = m_texture_cache.find_texture_from_dimensions<true>(info->address, info->format, info->width, info->height))
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{
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// Hack - this should be the first location to check for output
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// The render might have been done offscreen or in software and a blit used to display
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image_to_flip = surface->get_raw_texture();
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}
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info->width = rsx::apply_resolution_scale(full_width - (inset_x + inset_x), true);
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info->height = rsx::apply_resolution_scale(full_height - (inset_y + inset_y), true);
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}
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}
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}
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else if (auto surface = m_texture_cache.find_texture_from_dimensions<true>(info->address, info->format, info->width, info->height))
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{
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// Hack - this should be the first location to check for output
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// The render might have been done offscreen or in software and a blit used to display
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image_to_flip = surface->get_raw_texture();
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}
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if (!image_to_flip)
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{
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// Read from cell
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const auto range = utils::address_range::start_length(info->address, info->pitch * info->height);
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const u32 lookup_mask = rsx::texture_upload_context::blit_engine_dst | rsx::texture_upload_context::framebuffer_storage;
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const auto overlap = m_texture_cache.find_texture_from_range<true>(range, 0, lookup_mask);
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if (!image_to_flip)
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{
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// Read from cell
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const auto range = utils::address_range::start_length(info->address, info->pitch * info->height);
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const u32 lookup_mask = rsx::texture_upload_context::blit_engine_dst | rsx::texture_upload_context::framebuffer_storage;
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const auto overlap = m_texture_cache.find_texture_from_range<true>(range, 0, lookup_mask);
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for (const auto & section : overlap)
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{
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if (!section->is_synchronized())
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{
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section->copy_texture(*m_current_command_buffer, true);
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}
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}
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for (const auto & section : overlap)
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{
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if (!section->is_synchronized())
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{
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section->copy_texture(*m_current_command_buffer, true);
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}
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}
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if (m_current_command_buffer->flags & vk::command_buffer::cb_has_dma_transfer)
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{
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// Submit for processing to lower hard fault penalty
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flush_command_queue();
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}
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if (m_current_command_buffer->flags & vk::command_buffer::cb_has_dma_transfer)
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{
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// Submit for processing to lower hard fault penalty
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flush_command_queue();
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}
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m_texture_cache.invalidate_range(*m_current_command_buffer, range, rsx::invalidation_cause::read);
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image_to_flip = m_texture_cache.upload_image_simple(*m_current_command_buffer, info->address, info->width, info->height);
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}
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m_texture_cache.invalidate_range(*m_current_command_buffer, range, rsx::invalidation_cause::read);
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image_to_flip = m_texture_cache.upload_image_simple(*m_current_command_buffer, info->address, info->width, info->height);
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}
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return image_to_flip;
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return image_to_flip;
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}
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void VKGSRender::flip(const rsx::display_flip_info_t& info)
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@ -415,20 +415,20 @@ void VKGSRender::flip(const rsx::display_flip_info_t& info)
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buffer_pitch = buffer_width * 4;
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}
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// Scan memory for required data. This is done early to optimize waiting for the driver image acquire below.
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vk::image* image_to_flip = nullptr;
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// Scan memory for required data. This is done early to optimize waiting for the driver image acquire below.
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vk::image* image_to_flip = nullptr;
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if (info.buffer < display_buffers_count && buffer_width && buffer_height)
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{
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vk::present_surface_info present_info;
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present_info.width = buffer_width;
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present_info.height = buffer_height;
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present_info.pitch = buffer_pitch;
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present_info.format = av_format;
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present_info.address = rsx::get_address(display_buffers[info.buffer].offset, CELL_GCM_LOCATION_LOCAL);
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vk::present_surface_info present_info;
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present_info.width = buffer_width;
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present_info.height = buffer_height;
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present_info.pitch = buffer_pitch;
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present_info.format = av_format;
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present_info.address = rsx::get_address(display_buffers[info.buffer].offset, CELL_GCM_LOCATION_LOCAL);
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image_to_flip = get_present_source(&present_info, avconfig);
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buffer_width = present_info.width;
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buffer_height = present_info.height;
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image_to_flip = get_present_source(&present_info, avconfig);
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buffer_width = present_info.width;
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buffer_height = present_info.height;
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}
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// Prepare surface for new frame. Set no timeout here so that we wait for the next image if need be
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@ -471,30 +471,30 @@ void VKGSRender::flip(const rsx::display_flip_info_t& info)
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// Confirm that the driver did not silently fail
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verify(HERE), m_current_frame->present_image != UINT32_MAX;
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// Calculate output dimensions. Done after swapchain acquisition in case it was recreated.
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coordi aspect_ratio;
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sizei csize = m_swapchain_dims;
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sizei new_size = csize;
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// Calculate output dimensions. Done after swapchain acquisition in case it was recreated.
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coordi aspect_ratio;
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sizei csize = m_swapchain_dims;
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sizei new_size = csize;
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if (!g_cfg.video.stretch_to_display_area)
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{
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const double aq = 1. * buffer_width / buffer_height;
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const double rq = 1. * new_size.width / new_size.height;
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const double q = aq / rq;
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if (!g_cfg.video.stretch_to_display_area)
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{
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const double aq = 1. * buffer_width / buffer_height;
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const double rq = 1. * new_size.width / new_size.height;
|
||||
const double q = aq / rq;
|
||||
|
||||
if (q > 1.0)
|
||||
{
|
||||
new_size.height = static_cast<int>(new_size.height / q);
|
||||
aspect_ratio.y = (csize.height - new_size.height) / 2;
|
||||
}
|
||||
else if (q < 1.0)
|
||||
{
|
||||
new_size.width = static_cast<int>(new_size.width * q);
|
||||
aspect_ratio.x = (csize.width - new_size.width) / 2;
|
||||
}
|
||||
}
|
||||
if (q > 1.0)
|
||||
{
|
||||
new_size.height = static_cast<int>(new_size.height / q);
|
||||
aspect_ratio.y = (csize.height - new_size.height) / 2;
|
||||
}
|
||||
else if (q < 1.0)
|
||||
{
|
||||
new_size.width = static_cast<int>(new_size.width * q);
|
||||
aspect_ratio.x = (csize.width - new_size.width) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
aspect_ratio.size = new_size;
|
||||
aspect_ratio.size = new_size;
|
||||
|
||||
// Blit contents to screen..
|
||||
VkImage target_image = m_swapchain->get_image(m_current_frame->present_image);
|
||||
@ -548,42 +548,42 @@ void VKGSRender::flip(const rsx::display_flip_info_t& info)
|
||||
direct_fbo->release();
|
||||
}
|
||||
|
||||
if (m_frame->screenshot_toggle == true)
|
||||
{
|
||||
m_frame->screenshot_toggle = false;
|
||||
if (m_frame->screenshot_toggle == true)
|
||||
{
|
||||
m_frame->screenshot_toggle = false;
|
||||
|
||||
const size_t sshot_size = buffer_height * buffer_width * 4;
|
||||
const size_t sshot_size = buffer_height * buffer_width * 4;
|
||||
|
||||
vk::buffer sshot_vkbuf(*m_device, align(sshot_size, 0x100000), m_device->get_memory_mapping().host_visible_coherent, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT, 0);
|
||||
vk::buffer sshot_vkbuf(*m_device, align(sshot_size, 0x100000), m_device->get_memory_mapping().host_visible_coherent, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
VK_BUFFER_USAGE_TRANSFER_DST_BIT, 0);
|
||||
|
||||
VkBufferImageCopy copy_info;
|
||||
copy_info.bufferOffset = 0;
|
||||
copy_info.bufferRowLength = 0;
|
||||
copy_info.bufferImageHeight = 0;
|
||||
copy_info.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copy_info.imageSubresource.baseArrayLayer = 0;
|
||||
copy_info.imageSubresource.layerCount = 1;
|
||||
copy_info.imageSubresource.mipLevel = 0;
|
||||
copy_info.imageOffset.x = 0;
|
||||
copy_info.imageOffset.y = 0;
|
||||
copy_info.imageOffset.z = 0;
|
||||
copy_info.imageExtent.width = buffer_width;
|
||||
copy_info.imageExtent.height = buffer_height;
|
||||
copy_info.imageExtent.depth = 1;
|
||||
VkBufferImageCopy copy_info;
|
||||
copy_info.bufferOffset = 0;
|
||||
copy_info.bufferRowLength = 0;
|
||||
copy_info.bufferImageHeight = 0;
|
||||
copy_info.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
copy_info.imageSubresource.baseArrayLayer = 0;
|
||||
copy_info.imageSubresource.layerCount = 1;
|
||||
copy_info.imageSubresource.mipLevel = 0;
|
||||
copy_info.imageOffset.x = 0;
|
||||
copy_info.imageOffset.y = 0;
|
||||
copy_info.imageOffset.z = 0;
|
||||
copy_info.imageExtent.width = buffer_width;
|
||||
copy_info.imageExtent.height = buffer_height;
|
||||
copy_info.imageExtent.depth = 1;
|
||||
|
||||
image_to_flip->push_layout(*m_current_command_buffer, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
vk::copy_image_to_buffer(*m_current_command_buffer, image_to_flip, &sshot_vkbuf, copy_info);
|
||||
image_to_flip->pop_layout(*m_current_command_buffer);
|
||||
image_to_flip->push_layout(*m_current_command_buffer, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
|
||||
vk::copy_image_to_buffer(*m_current_command_buffer, image_to_flip, &sshot_vkbuf, copy_info);
|
||||
image_to_flip->pop_layout(*m_current_command_buffer);
|
||||
|
||||
flush_command_queue(true);
|
||||
auto src = sshot_vkbuf.map(0, sshot_size);
|
||||
std::vector<u8> sshot_frame(sshot_size);
|
||||
memcpy(sshot_frame.data(), src, sshot_size);
|
||||
sshot_vkbuf.unmap();
|
||||
flush_command_queue(true);
|
||||
auto src = sshot_vkbuf.map(0, sshot_size);
|
||||
std::vector<u8> sshot_frame(sshot_size);
|
||||
memcpy(sshot_frame.data(), src, sshot_size);
|
||||
sshot_vkbuf.unmap();
|
||||
|
||||
m_frame->take_screenshot(std::move(sshot_frame), buffer_width, buffer_height);
|
||||
}
|
||||
m_frame->take_screenshot(std::move(sshot_frame), buffer_width, buffer_height);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -678,4 +678,4 @@ void VKGSRender::flip(const rsx::display_flip_info_t& info)
|
||||
|
||||
m_frame->flip(m_context);
|
||||
rsx::thread::flip(info);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user