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vulkan: Gracefully handle back-to-back flip request spam
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@ -2242,8 +2242,14 @@ void VKGSRender::flip(int buffer)
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}
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else if (m_current_frame->swap_command_buffer)
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{
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//Unreachable
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fmt::throw_exception("Possible data corruption on frame context storage detected");
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if (m_draw_calls > 0)
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{
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//Unreachable
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fmt::throw_exception("Possible data corruption on frame context storage detected");
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}
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//There were no draws and back-to-back flips happened
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process_swap_request(m_current_frame, true);
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}
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if (!resize_screen)
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