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Fix akiba with cell cancel
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@ -317,7 +317,8 @@ static NEVER_INLINE s32 savedata_op(ppu_thread& ppu, u32 operation, u32 version,
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}
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else
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{
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return CELL_OK; // ???
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// This happens if someone tries to load but there is no data selected. Some games will throw errors (Akiba) if cell_ok is returned
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return CELL_CANCEL;
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}
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}
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// Cancel selected in UI
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