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https://github.com/RPCS3/rpcs3.git
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input: add SDL_GameControllerDB
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d105b0bd9f
commit
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@ -7,8 +7,11 @@ ARTIFACT_DIR="$BUILD_ARTIFACTSTAGINGDIRECTORY"
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rm -f ./bin/rpcs3.exp ./bin/rpcs3.lib ./bin/rpcs3.pdb ./bin/vc_redist.x64.exe
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rm -rf ./bin/git
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# Prepare compatibility database for packaging, as well as
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# Prepare compatibility and SDL database for packaging, as well as
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# certificate for ssl (auto-updater)
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mkdir ./bin/config
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mkdir ./bin/config/input_configs
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curl -fsSL 'https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt' 1> ./bin/config/input_configs/gamecontrollerdb.txt
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curl -fsSL 'https://rpcs3.net/compatibility?api=v1&export' | iconv -t UTF-8 1> ./bin/GuiConfigs/compat_database.dat
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curl -fsSL 'https://curl.haxx.se/ca/cacert.pem' 1> ./bin/cacert.pem
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1
.gitmodules
vendored
1
.gitmodules
vendored
@ -87,3 +87,4 @@
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[submodule "3rdparty/rtmidi/rtmidi"]
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path = 3rdparty/rtmidi/rtmidi
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url = ../../thestk/rtmidi
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ignore = dirty
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@ -278,6 +278,7 @@ struct cfg_root : cfg::node
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cfg::_bool show_move_cursor{this, "Show move cursor", false, true};
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cfg::_bool lock_overlay_input_to_player_one{this, "Lock overlay input to player one", false, true};
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cfg::string midi_devices{ this, "Emulated Midi devices", "ßßß@@@ßßß@@@ßßß@@@" };
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cfg::_bool load_sdl_mappings{ this, "Load SDL GameController Mappings", true };
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} io{ this };
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struct node_sys : cfg::node
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@ -2,6 +2,8 @@
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#include "stdafx.h"
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#include "sdl_pad_handler.h"
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#include "Emu/system_utils.hpp"
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#include "Emu/system_config.h"
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LOG_CHANNEL(sdl_log, "SDL");
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@ -217,6 +219,24 @@ bool sdl_pad_handler::Init()
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}
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}, nullptr);
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if (g_cfg.io.load_sdl_mappings)
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{
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const std::string db_path = rpcs3::utils::get_input_config_root() + "gamecontrollerdb.txt";
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sdl_log.notice("Adding mappings from file '%s'", db_path);
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if (fs::is_file(db_path))
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{
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if (SDL_GameControllerAddMappingsFromFile(db_path.c_str()) < 0)
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{
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sdl_log.error("Could not add mappings from file '%s'! SDL Error: %s", db_path, SDL_GetError());
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}
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}
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else
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{
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sdl_log.error("Could not add mappings from file '%s'! File does not exist!", db_path);
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}
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}
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m_is_init = true;
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enumerate_devices();
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@ -157,6 +157,7 @@ enum class emu_settings_type
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Turntable,
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GHLtar,
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MidiDevices,
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SDLMappings,
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// Misc
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ExitRPCS3OnFinish,
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@ -341,6 +342,7 @@ inline static const QMap<emu_settings_type, cfg_location> settings_location =
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{ emu_settings_type::Turntable, { "Input/Output", "Turntable emulated controller" }},
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{ emu_settings_type::GHLtar, { "Input/Output", "GHLtar emulated controller" }},
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{ emu_settings_type::MidiDevices, { "Input/Output", "Emulated Midi devices" }},
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{ emu_settings_type::SDLMappings, { "Input/Output", "Load SDL GameController Mappings" }},
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// Misc
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{ emu_settings_type::ExitRPCS3OnFinish, { "Miscellaneous", "Exit RPCS3 when process finishes" }},
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@ -1226,6 +1226,13 @@ settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std
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m_emu_settings->EnhanceCheckBox(ui->lockOverlayInputToPlayerOne, emu_settings_type::LockOvlIptToP1);
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SubscribeTooltip(ui->lockOverlayInputToPlayerOne, tooltips.settings.lock_overlay_input_to_player_one);
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#if HAVE_SDL2
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m_emu_settings->EnhanceCheckBox(ui->loadSdlMappings, emu_settings_type::SDLMappings);
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SubscribeTooltip(ui->loadSdlMappings, tooltips.settings.sdl_mappings);
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#else
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ui->loadSdlMappings->setVisible(false);
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#endif
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// Midi
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const QString midi_none = m_emu_settings->m_midi_creator.get_none();
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const midi_device def_midi_device{ .type = midi_device_type::keyboard, .name = midi_none.toStdString() };
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@ -1810,6 +1810,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="loadSdlMappings">
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<property name="text">
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<string>Use SDL GameController Database</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacerIoAdditionalSettings">
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<property name="orientation">
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@ -227,6 +227,7 @@ public:
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const QString background_input = tr("Allows pad and keyboard input while the game window is unfocused.");
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const QString show_move_cursor = tr("Shows the raw position of the PS Move input.\nThis can be very helpful during calibration screens.");
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const QString midi_devices = tr("Select up to 3 emulated MIDI devices and their types.");
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const QString sdl_mappings = tr("Loads the SDL GameController database for improved gamepad compatibility. Only used in the SDL pad handler.");
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const QString lock_overlay_input_to_player_one = tr("Locks the native overlay input to the first player.");
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