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Fix VTC source index increment
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d79a544320
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@ -62,7 +62,7 @@ struct copy_unmodified_block_vtc
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u32 row_element_count = width_in_block * row_count;
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u32 dst_offset = 0;
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u32 src_offset = 0;
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const u32 depth_4 = (depth >> 2) * 4; // multiple of 4
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const u16 depth_4 = (depth >> 2) * 4; // multiple of 4
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// Undo Nvidia VTC tiling - place each 2D texture slice back to back in linear memory
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//
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@ -86,9 +86,10 @@ struct copy_unmodified_block_vtc
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dst_offset += row_element_count;
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// Last plane in the group of 4?
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if (d && ((d & 3) == 0))
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if ((d & 0x3) == 0x3)
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{
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src_offset += row_element_count - 4;
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// Move forward to next group of 4 planes
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src_offset += row_element_count * 4 - 3;
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}
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else
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{
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@ -97,7 +98,7 @@ struct copy_unmodified_block_vtc
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}
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// End Case - tile as 4x4x3 or 4x4x2 or 4x4x1
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const u32 vtc_tile_count = depth - depth_4;
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const int vtc_tile_count = depth - depth_4;
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for (int d = 0; d < vtc_tile_count; d++)
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{
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// Copy one slice of the 3d texture
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