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Debugger: Switch from NoThread when the emulation is running
And fix UpdateUnitList() when the emulation is stopped at initial startup.
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@ -420,11 +420,9 @@ void debugger_frame::UpdateUnitList()
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return;
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}
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const int old_size = m_choice_units->count();
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QVariant old_cpu = m_choice_units->currentData();
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m_choice_units->clear();
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m_choice_units->addItem(NoThreadString);
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const auto on_select = [&](u32 id, cpu_thread& cpu)
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{
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QVariant var_cpu = QVariant::fromValue<std::weak_ptr<cpu_thread>>(
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@ -437,8 +435,17 @@ void debugger_frame::UpdateUnitList()
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{
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const QSignalBlocker blocker(m_choice_units);
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m_choice_units->clear();
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m_choice_units->addItem(NoThreadString);
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idm::select<named_thread<ppu_thread>>(on_select);
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idm::select<named_thread<spu_thread>>(on_select);
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if (m_choice_units->count() > 1 && old_size <= 1)
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{
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// Select the first thread after "No Thread", usually the PPU main thread
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m_choice_units->setCurrentIndex(1);
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}
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}
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OnSelectUnit();
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@ -39,8 +39,8 @@ class debugger_frame : public custom_dock_widget
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QTimer* m_update;
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QSplitter* m_splitter;
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u64 m_threads_created = 0;
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u64 m_threads_deleted = 0;
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u64 m_threads_created = -1;
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u64 m_threads_deleted = -1;
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u32 m_last_pc = -1;
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std::vector<char> m_last_query_state;
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u32 m_last_step_over_breakpoint = -1;
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