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SPU LLVM: Remove wrong zero sign fixup
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@ -5987,29 +5987,24 @@ public:
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// This is odd since SPU code could just use the FM instruction, but it seems common enough
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if (auto [ok, data] = get_const_vector(c.value, m_pos); ok)
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{
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if (is_spu_float_zero(data, -1))
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if (is_spu_float_zero(data, 0))
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{
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return eval(a * b);
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}
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if (!m_use_fma && is_spu_float_zero(data, +1))
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{
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return eval(a * b + fsplat<f32[4]>(0.f));
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}
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}
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if ([&]()
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{
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if (auto [ok, data] = get_const_vector(a.value, m_pos); ok)
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{
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if (!is_spu_float_zero(data, +1))
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if (!is_spu_float_zero(data, 0))
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{
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return false;
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}
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if (auto [ok0, data0] = get_const_vector(b.value, m_pos); ok0)
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{
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if (is_spu_float_zero(data0, +1))
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if (is_spu_float_zero(data0, 0))
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{
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return true;
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}
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@ -6018,14 +6013,14 @@ public:
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if (auto [ok, data] = get_const_vector(a.value, m_pos); ok)
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{
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if (!is_spu_float_zero(data, -1))
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if (!is_spu_float_zero(data, 0))
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{
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return false;
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}
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if (auto [ok0, data0] = get_const_vector(b.value, m_pos); ok0)
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{
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if (is_spu_float_zero(data0, -1))
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if (is_spu_float_zero(data0, 0))
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{
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return true;
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}
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