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d3d12: Use correct VS debug macro + cleaning
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@ -630,7 +630,7 @@ std::string FragmentDecompiler::Decompile()
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case RSX_FP_OPCODE_DDY: SetDst("dFdy($0)"); break;
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case RSX_FP_OPCODE_NRM: SetDst("normalize($0)"); break;
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case RSX_FP_OPCODE_BEM: LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: BEM"); break;
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case RSX_FP_OPCODE_TEX: SetDst("$t.Sample($tsampler, $0.xy).yzwx"); break;
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case RSX_FP_OPCODE_TEX: SetDst("$t.Sample($tsampler, $0.xy)"); break;
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case RSX_FP_OPCODE_TEXBEM: SetDst("texture($t, $0.xy, $1.x)"); break;
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case RSX_FP_OPCODE_TXP: SetDst("textureProj($t, $0.xyz, $1.x)"); break; //TODO: More testing (Sonic The Hedgehog (NPUB-30442/NPEB-00478) and The Simpsons Arcade Game (NPUB30563))
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case RSX_FP_OPCODE_TXPBEM: SetDst("textureProj($t, $0.xyz, $1.x)"); break;
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