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rsx: Force-align compressed formats to 4x4 texel blocks and disable 1D compressed textures.
- The PS3 allows defining 1D compressed images but this obviously doesn't work well on desktop.
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@ -1722,7 +1722,7 @@ namespace rsx
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const bool is_unnormalized = !!(tex.format() & CELL_GCM_TEXTURE_UN);
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const bool is_swizzled = !(tex.format() & CELL_GCM_TEXTURE_LN);
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const auto extended_dimension = tex.get_extended_texture_dimension();
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auto extended_dimension = tex.get_extended_texture_dimension();
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options.is_compressed_format = texture_cache_helpers::is_compressed_gcm_format(attributes.gcm_format);
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@ -1786,6 +1786,14 @@ namespace rsx
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}
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}
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if (options.is_compressed_format)
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{
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attributes.width = align(attributes.width, 4);
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attributes.height = align(attributes.height, 4);
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extended_dimension = std::max(extended_dimension, rsx::texture_dimension_extended::texture_dimension_2d);
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}
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const auto lookup_range = utils::address_range::start_length(attributes.address, attributes.pitch * required_surface_height);
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reader_lock lock(m_cache_mutex);
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