Rename ProcureCurrentEmulationCourseInformation to GetEmulationIdentifier

This is much easier to understand in my opinion.
The old name just made me scratch my head whenever I read it.
This commit is contained in:
Megamouse 2023-06-05 23:54:53 +02:00
parent fcd6be71b0
commit 3f5bc3464d
3 changed files with 6 additions and 5 deletions

View File

@ -2204,7 +2204,7 @@ void Emulator::FinalizeRunRequest()
if (m_savestate_extension_flags1 & SaveStateExtentionFlags1::ShouldCloseMenu) if (m_savestate_extension_flags1 & SaveStateExtentionFlags1::ShouldCloseMenu)
{ {
std::thread([this, info = ProcureCurrentEmulationCourseInformation()]() std::thread([this, info = GetEmulationIdentifier()]()
{ {
std::this_thread::sleep_for(2s); std::this_thread::sleep_for(2s);
@ -2451,7 +2451,7 @@ void Emulator::GracefulShutdown(bool allow_autoexit, bool async_op, bool savesta
return; return;
} }
auto perform_kill = [read_counter, allow_autoexit, this, info = ProcureCurrentEmulationCourseInformation()]() auto perform_kill = [read_counter, allow_autoexit, this, info = GetEmulationIdentifier()]()
{ {
bool read_sysutil_signal = false; bool read_sysutil_signal = false;

View File

@ -189,7 +189,8 @@ public:
enum class stop_counter_t : u64{}; enum class stop_counter_t : u64{};
stop_counter_t ProcureCurrentEmulationCourseInformation() const // Returns a different value each time we start a new emulation.
stop_counter_t GetEmulationIdentifier() const
{ {
return stop_counter_t{+m_stop_ctr}; return stop_counter_t{+m_stop_ctr};
} }

View File

@ -805,9 +805,9 @@ std::function<cpu_thread*()> debugger_frame::make_check_cpu(cpu_thread* cpu, boo
shared.reset(); shared.reset();
} }
return [cpu, type, shared = std::move(shared), emu_course = Emu.ProcureCurrentEmulationCourseInformation()]() -> cpu_thread* return [cpu, type, shared = std::move(shared), emulation_id = Emu.GetEmulationIdentifier()]() -> cpu_thread*
{ {
if (emu_course != Emu.ProcureCurrentEmulationCourseInformation()) if (emulation_id != Emu.GetEmulationIdentifier())
{ {
// Invalidate all data after Emu.Kill() // Invalidate all data after Emu.Kill()
return nullptr; return nullptr;