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Rename ProcureCurrentEmulationCourseInformation to GetEmulationIdentifier
This is much easier to understand in my opinion. The old name just made me scratch my head whenever I read it.
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@ -2204,7 +2204,7 @@ void Emulator::FinalizeRunRequest()
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if (m_savestate_extension_flags1 & SaveStateExtentionFlags1::ShouldCloseMenu)
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if (m_savestate_extension_flags1 & SaveStateExtentionFlags1::ShouldCloseMenu)
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{
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{
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std::thread([this, info = ProcureCurrentEmulationCourseInformation()]()
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std::thread([this, info = GetEmulationIdentifier()]()
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{
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{
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std::this_thread::sleep_for(2s);
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std::this_thread::sleep_for(2s);
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@ -2451,7 +2451,7 @@ void Emulator::GracefulShutdown(bool allow_autoexit, bool async_op, bool savesta
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return;
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return;
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}
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}
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auto perform_kill = [read_counter, allow_autoexit, this, info = ProcureCurrentEmulationCourseInformation()]()
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auto perform_kill = [read_counter, allow_autoexit, this, info = GetEmulationIdentifier()]()
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{
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{
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bool read_sysutil_signal = false;
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bool read_sysutil_signal = false;
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@ -189,7 +189,8 @@ public:
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enum class stop_counter_t : u64{};
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enum class stop_counter_t : u64{};
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stop_counter_t ProcureCurrentEmulationCourseInformation() const
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// Returns a different value each time we start a new emulation.
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stop_counter_t GetEmulationIdentifier() const
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{
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{
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return stop_counter_t{+m_stop_ctr};
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return stop_counter_t{+m_stop_ctr};
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}
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}
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@ -805,9 +805,9 @@ std::function<cpu_thread*()> debugger_frame::make_check_cpu(cpu_thread* cpu, boo
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shared.reset();
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shared.reset();
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}
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}
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return [cpu, type, shared = std::move(shared), emu_course = Emu.ProcureCurrentEmulationCourseInformation()]() -> cpu_thread*
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return [cpu, type, shared = std::move(shared), emulation_id = Emu.GetEmulationIdentifier()]() -> cpu_thread*
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{
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{
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if (emu_course != Emu.ProcureCurrentEmulationCourseInformation())
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if (emulation_id != Emu.GetEmulationIdentifier())
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{
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{
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// Invalidate all data after Emu.Kill()
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// Invalidate all data after Emu.Kill()
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return nullptr;
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return nullptr;
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