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per game config.yml (#2418)
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parent
5fce74a2a6
commit
3e0c356b0b
@ -1166,7 +1166,7 @@ std::string fs::get_data_dir(const std::string& prefix, const std::string& locat
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{
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static const std::string s_dir = []
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{
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const std::string& dir = get_config_dir() + "/data/";
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const std::string& dir = get_config_dir() + "data/";
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if (!is_dir(dir) && !create_path(dir))
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{
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@ -229,9 +229,9 @@ void Emulator::Load()
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}
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// Load custom config-1
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if (fs::file cfg_file{m_cache_path + "config.yml"})
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if (fs::file cfg_file{ fs::get_config_dir() + "data/" + m_title_id + "/config.yml" })
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{
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LOG_NOTICE(LOADER, "Applying custom config (config.yml)");
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LOG_NOTICE(LOADER, "Applying custom config %s", fs::get_config_dir() + "data/" + m_title_id + "/config.yml");
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cfg::root.from_string(cfg_file.to_string());
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}
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@ -230,8 +230,7 @@ void GameViewer::ConfigureGame(wxCommandEvent& WXUNUSED(event))
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{
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long i = GetFirstSelected();
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if (i < 0) return;
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LOG_TODO(LOADER, "Configure: %s", m_game_data[i].root);
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SettingsDialog(this, fs::get_config_dir() + "data/" + m_game_data[i].root + "/config.yml");
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}
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void GameViewer::RemoveGame(wxCommandEvent& event)
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@ -553,7 +553,7 @@ void MainFrame::SendOpenCloseSysMenu(wxCommandEvent& event)
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void MainFrame::Config(wxCommandEvent& WXUNUSED(event))
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{
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SettingsDialog(this);
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SettingsDialog(this,"");
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}
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void MainFrame::ConfigPad(wxCommandEvent& WXUNUSED(event))
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@ -202,14 +202,15 @@ struct textctrl_pad : cfg_adapter
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};
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SettingsDialog::SettingsDialog(wxWindow* parent)
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SettingsDialog::SettingsDialog(wxWindow* parent, const wxString& pergameload)
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: wxDialog(parent, wxID_ANY, "Settings", wxDefaultPosition)
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{
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// Load default config
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loaded = YAML::Load(g_cfg_defaults);
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// Incrementally load config.yml
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const fs::file config(fs::get_config_dir() + "/config.yml", fs::read + fs::write + fs::create);
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const fs::file config(!pergameload.IsEmpty() ? pergameload.ToStdString() : fs::get_config_dir() + "/config.yml", fs::read + fs::write + fs::create);
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loaded += YAML::Load(config.to_string());
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std::vector<std::unique_ptr<cfg_adapter>> pads;
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@ -3,7 +3,7 @@
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class SettingsDialog : public wxDialog
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{
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public:
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SettingsDialog(wxWindow* parent);
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SettingsDialog(wxWindow* parent, const wxString& pergameload);
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private:
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wxCheckListBox* chbox_list_core_lle;
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