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Fixup for scissor/viewport invalidation rules
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@ -211,6 +211,7 @@ void VKGSRender::update_draw_state()
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//TODO: Set up other render-state parameters into the program pipeline
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m_current_command_buffer->flags &= ~vk::command_buffer::cb_reload_dynamic_state;
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m_graphics_state &= ~rsx::pipeline_state::polygon_offset_state_dirty;
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m_frame_stats.setup_time += m_profiler.duration();
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}
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@ -1044,7 +1045,6 @@ void VKGSRender::end()
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if (m_graphics_state & rsx::pipeline_state::invalidate_vk_dynamic_state)
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{
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m_current_command_buffer->flags |= vk::command_buffer::cb_reload_dynamic_state;
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m_graphics_state &= ~rsx::pipeline_state::invalidate_vk_dynamic_state;
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}
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rsx::method_registers.current_draw_clause.begin();
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